Jump to content
sizraide

TitleText dissapears too fast

Recommended Posts

2 hours ago, sarogahtyp said:

I guess we get closer.

show al_vehicle_fire.sqf !

 

Quote

// by ALIAS

 

private ["_unit_afect","_life_time","_kill_vik","_crew_fire"];

 

if (!isServer) exitwith {};

params ["_unit_afect","_life_time","_kill_vik","_crew_fire"];

 

if (!isNil {_unit_afect getVariable "on_alias_fire"}) exitWith {};

_unit_afect setVariable ["on_alias_fire",true,true];

waitUntil {!isNil "allPlayers_on"};

 

//waitUntil {!(canMove _unit_afect)};

waitUntil {(((_unit_afect) getHitPointDamage "hitEngine") >0.7)||(((_unit_afect) getHitPointDamage "HitFuel") >0.5)};

sleep (random 7);

 

[[_unit_afect,_life_time,_crew_fire],"AL_fire\al_vehicle_fire_sfx.sqf"] remoteExec ["execvm",0,true];

 

[_unit_afect,_life_time,_kill_vik] spawn 

{

    params ["_unit_afect","_life_time","_kill_vik"];    

    sleep _life_time;//_unit_afect setVariable ["on_alias_fire",nil,true];

    sleep 0.5;

    if (_kill_vik) then {_unit_afect setDamage 1}

};

 

if ((_crew_fire)and(_kill_vik)) then 

{

    _unit_afect setHitPointDamage ["hitEngine",1];

    _pasageri = fullCrew _unit_afect;

    if (count _pasageri > 0) then 

    {

        {

            if (isPlayer (_x select 0)) then {(_x select 0) setVariable ["set_on_fire",true,true]} else {_life_time= 5+random 10; [_x select 0,_life_time,15,_unit_afect] execvm "AL_fire\al_unit_fire_car.sqf"; doGetOut _x; /*_x leaveVehicle _unit_afect*/}

        } forEach _pasageri

    };

};

 

Share this post


Link to post
Share on other sites

A bit late, but I had a similar issue, so this might help somebody.

Turns out I was using 'playSound' to play a sound as the text popped up, when the sound ended (about 1 second) the text vanished. If I removed the sound then no issues.

Now I've just made my text popup 1 second after the sound, no issues.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, huntah said:

A bit late, but I had a similar issue, so this might help somebody.

Turns out I was using 'playSound' to play a sound as the text popped up, when the sound ended (about 1 second) the text vanished. If I removed the sound then no issues.

Now I've just made my text popup 1 second after the sound, no issues.

Could you share the code with culprit?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×