Jump to content

Recommended Posts

Using the Slammer ("B_MBT_01_TUSK_F") as the example, the gunner's coax ("LMG_coax") and commander's gun ("HMG_127_MBT") both have their reloadTime values at 0.25 seconds, but in reality fire at a higher RoF than that. Can anyone explain why that is? I can't determine if there are any other values that are affecting the rates of fire or timing between shots.

 

Edit: I did include some rough testing with the main cannon, but a more "scientific" process proved my rough testing wrong (while proving the machine gun results correct). Also tried on the AMV-7 gun ("autocannon_40mm_CTWS") which has a reloadTime of 0.3 and fired pretty close to that, which doesn't add much to the question though......

 

Cheers.

Share this post


Link to post
Share on other sites

Are you checking reloadTime in fire modes or in main class? If modes[] are present, then reloadTime inside of those subclasses is used

  • Thanks 1

Share this post


Link to post
Share on other sites
On 7/30/2021 at 6:31 PM, reyhard said:

Are you checking reloadTime in fire modes or in main class? If modes[] are present, then reloadTime inside of those subclasses is used

 

Excellent, thanks. Obviously, I was just going from the main class.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×