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good afternoon I would need to find the sqf file. (murk_spawn.sqf) updated to date or later since the only one I have on hand comes from arma2. Can you help me?

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It's a rather old sqf.

 

https://forums.bohemia.net/forums/topic/196808-converting-murks-ai-spawn-script-to-arma3/

https://beowulfso.com/wiki/Murk_Spawner

Nothing new, if I'm right since 2016-17. Further more some commands are outdated or even disabled in A3 (setVehicleInit)

 

You can find some other scripts /mods for spawning waves.

example.

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I was a big fan of Murkspawn but had to find other solutions when it was no longer updated. It was pretty easy to transition over to JEBUS as they're used in nearly the same manner (JEBUS has more options TBH).

 

Jebus - Just Editor Based Unit Spawning - ARMA 3 - MISSION EDITING & SCRIPTING - Bohemia Interactive Forums

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I still use this script with zeros issues.

 

It is the easiest one to use by far.

 

 

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