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Rosso777

Max Tides / G.O.S Al Rayak

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Hello all, I am trying to flood my current map (Al Rayak) on a dedicated server and I cannot seem to crack the code. I have tried using Arma Tides Manager but I get no effect. Not sure if I have the map classname incorrect or what, so I am at a loss. In the aforementioned addon, it seems like all that's inside the pbo is a config file that reads:

 

class CfgPatches
{
    class Arma_Tide_Manager
    {
        units[] = {"pja310"};
        weapons[] = {};
        requiredVersion = 0.1;
        requiredAddons[] = {"pja310"};
    };
};

class CfgWorlds
{
    class CAWorld;
    class pja310: CAWorld
    {
        class Sea
        {
            MaxTide = 50;
        };
    };
};

 

*Note: pja310 is the name of the mission file pbo. 

 

Has anyone successfully flooded a map and can see what is off here?

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I found Al Rayak a troublesome config to overwrite successfully for my version of Sullen Skies.

Assuming everything else in your mod folder structure is correct, I'd suggest adding all the CfgPatches information from the main Al Rayak map config...

Spoiler

class CfgPatches
{
	class Arma_Tide_Manager
	{
		units[]=
		{
			"pja310"
		};
		weapons[]={};
		requiredVersion=0.1;
		requiredAddons[]=
		{
			"CUP_Worlds",
			"CAData",
			"CABuildings",
			"CAMisc",
			"CABuildings2",
			"CARoads2",
			"CARocks2",
			"CAStructures",
			"A3_Data_F",
			"A3_Roads_F",
			"A3_Map_Stratis",
			"A3_Structures_F",
			"A3_Map_Data",
			"A3_Map_Altis",
			"A3Data",
			"A3_Rocks_F",
			"CUP_CABuildings_Misc",
			"CAStructures_Wall",
			"CAStructuresHouse_A_Office02",
			"CUP_Buildings_Config",
			"A3_Structures_F_Households_House_Small03",
			"CAStructuresHouse_HouseV2",
			"CAStructuresHouse_Shed_Ind",
			"CAStructures_Nav_pier",
			"CAStructures_E_HouseC",
			"A3_Structures_F_Households_Slum",
			"A3_Structures_F_Households_House_Big01",
			"A3_Structures_F_Households_House_Small02",
			"A3_Structures_F_Households_Addons",
			"A3_Structures_F_Households_House_Shop02",
			"A3_Structures_F_Households_House_Shop01",
			"A3_Structures_F_Households_House_Big02",
			"CAStructures_E_Ind_Oil_Mine",
			"A3_Structures_F_Households_House_Small01",
			"A3_Structures_F_Households_WIP",
			"CAMisc2",
			"CAStructuresHouse_A_Office01",
			"CAStructuresBarn_W",
			"CAMisc3",
			"A3_Structures_F_Civ_Chapels",
			"CAStructures_Ruins",
			"CAStructuresLand_Nav_Boathouse",
			"CABuildings2_Misc_Cargo",
			"CAStructures_Mil",
			"CUP_CAStructures_Misc",
			"CAStructuresHouse_Church_05R",
			"CARoads2Bridge",
			"CAStructuresHouse_HouseV",
			"CUP_A2_EditorObjects",
			"CUP_CAStructures_Misc_Armory",
			"CUP_CA_Plants2",
			"A3_Structures_F_Mil_Radar",
			"A3_Structures_F_Walls",
			"A3_Structures_F_Dominants_Castle",
			"CAStructuresHouse_a_stationhouse",
			"CAStructuresHouse_A_Hospital",
			"CAStructures_Nav",
			"A3_Structures_F_Ind_Shed",
			"CAStructuresInd_Quarry",
			"CAStructures_A_BuildingWIP",
			"CAStructures_A_CraneCon",
			"A3_Structures_F_Mil_Barracks",
			"A3_Structures_F_Civ_BellTowers",
			"A3_Structures_F_Mil_Bunker",
			"A3_Structures_F_Civ_Garbage",
			"CUP_CA_Data",
			"CAHouseBlock_A",
			"A3_Structures_F_Dominants_Hospital",
			"A3_Structures_F_Ind_ReservoirTank",
			"A3_Structures_F_Civ_Offices",
			"CAStructuresHouse_HouseBT",
			"A3_Structures_F_Wrecks",
			"CAStructures_E_HouseK",
			"CAStructures_E_HouseA_A_Villa",
			"A3_Structures_F_Households_Stone_Shed",
			"A3_Structures_F_Ind_AirPort",
			"CAStructures_E_HouseA_A_Office01",
			"CAStructures_E_Misc_Misc_Market",
			"CAStructures_E_Misc_Misc_Interier",
			"CAStructures_E_HouseA_A_Minaret",
			"A3_Structures_F_Ind_FuelStation",
			"A3_Structures_F_Mil_Cargo",
			"A3_Structures_F_Households_Stone_Small",
			"A3_Structures_F_Households_Stone_Big",
			"A3_Structures_F_Civ_Dead",
			"CAStructures_Castle",
			"A3_Structures_F_Civ_Constructions",
			"A3_Structures_F_Items_Vessels",
			"A3_Structures_F_Mil_Flags",
			"A3_Structures_F_Bridges",
			"A3_Structures_F_Civ_Market",
			"CUP_Structures_Config",
			"CAStructuresHouse_Church_02",
			"A3_Structures_F_Civ_Ancient",
			"A3_Structures_F_Civ_Camping",
			"A3_Structures_F_Civ_SportsGrounds",
			"A3_Structures_F_Dominants_Lighthouse",
			"A3_Structures_F_Dominants_Church",
			"A3_Structures_F_Research",
			"A3_Structures_F_Ind_DieselPowerPlant",
			"A3_Structures_F_Mil_Offices"
		};
	};
};

 

...by adding this to CfgPatches, I managed to successfully overwrite the main config for Al Rayak, it might work for you. 

Good luck. :rthumb:  

  • Like 1

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I will give this a go this week and report back. Thanks, man!

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1 hour ago, EO said:

I found Al Rayak a troublesome config to overwrite successfully for my version of Sullen Skies.

Assuming everything else in your mod folder structure is correct, I'd suggest adding all the CfgPatches information from the main Al Rayak map config...

  Reveal hidden contents


class CfgPatches
{
	class Arma_Tide_Manager
	{
		units[]=
		{
			"pja310"
		};
		weapons[]={};
		requiredVersion=0.1;
		requiredAddons[]=
		{
			"CUP_Worlds",
			"CAData",
			"CABuildings",
			"CAMisc",
			"CABuildings2",
			"CARoads2",
			"CARocks2",
			"CAStructures",
			"A3_Data_F",
			"A3_Roads_F",
			"A3_Map_Stratis",
			"A3_Structures_F",
			"A3_Map_Data",
			"A3_Map_Altis",
			"A3Data",
			"A3_Rocks_F",
			"CUP_CABuildings_Misc",
			"CAStructures_Wall",
			"CAStructuresHouse_A_Office02",
			"CUP_Buildings_Config",
			"A3_Structures_F_Households_House_Small03",
			"CAStructuresHouse_HouseV2",
			"CAStructuresHouse_Shed_Ind",
			"CAStructures_Nav_pier",
			"CAStructures_E_HouseC",
			"A3_Structures_F_Households_Slum",
			"A3_Structures_F_Households_House_Big01",
			"A3_Structures_F_Households_House_Small02",
			"A3_Structures_F_Households_Addons",
			"A3_Structures_F_Households_House_Shop02",
			"A3_Structures_F_Households_House_Shop01",
			"A3_Structures_F_Households_House_Big02",
			"CAStructures_E_Ind_Oil_Mine",
			"A3_Structures_F_Households_House_Small01",
			"A3_Structures_F_Households_WIP",
			"CAMisc2",
			"CAStructuresHouse_A_Office01",
			"CAStructuresBarn_W",
			"CAMisc3",
			"A3_Structures_F_Civ_Chapels",
			"CAStructures_Ruins",
			"CAStructuresLand_Nav_Boathouse",
			"CABuildings2_Misc_Cargo",
			"CAStructures_Mil",
			"CUP_CAStructures_Misc",
			"CAStructuresHouse_Church_05R",
			"CARoads2Bridge",
			"CAStructuresHouse_HouseV",
			"CUP_A2_EditorObjects",
			"CUP_CAStructures_Misc_Armory",
			"CUP_CA_Plants2",
			"A3_Structures_F_Mil_Radar",
			"A3_Structures_F_Walls",
			"A3_Structures_F_Dominants_Castle",
			"CAStructuresHouse_a_stationhouse",
			"CAStructuresHouse_A_Hospital",
			"CAStructures_Nav",
			"A3_Structures_F_Ind_Shed",
			"CAStructuresInd_Quarry",
			"CAStructures_A_BuildingWIP",
			"CAStructures_A_CraneCon",
			"A3_Structures_F_Mil_Barracks",
			"A3_Structures_F_Civ_BellTowers",
			"A3_Structures_F_Mil_Bunker",
			"A3_Structures_F_Civ_Garbage",
			"CUP_CA_Data",
			"CAHouseBlock_A",
			"A3_Structures_F_Dominants_Hospital",
			"A3_Structures_F_Ind_ReservoirTank",
			"A3_Structures_F_Civ_Offices",
			"CAStructuresHouse_HouseBT",
			"A3_Structures_F_Wrecks",
			"CAStructures_E_HouseK",
			"CAStructures_E_HouseA_A_Villa",
			"A3_Structures_F_Households_Stone_Shed",
			"A3_Structures_F_Ind_AirPort",
			"CAStructures_E_HouseA_A_Office01",
			"CAStructures_E_Misc_Misc_Market",
			"CAStructures_E_Misc_Misc_Interier",
			"CAStructures_E_HouseA_A_Minaret",
			"A3_Structures_F_Ind_FuelStation",
			"A3_Structures_F_Mil_Cargo",
			"A3_Structures_F_Households_Stone_Small",
			"A3_Structures_F_Households_Stone_Big",
			"A3_Structures_F_Civ_Dead",
			"CAStructures_Castle",
			"A3_Structures_F_Civ_Constructions",
			"A3_Structures_F_Items_Vessels",
			"A3_Structures_F_Mil_Flags",
			"A3_Structures_F_Bridges",
			"A3_Structures_F_Civ_Market",
			"CUP_Structures_Config",
			"CAStructuresHouse_Church_02",
			"A3_Structures_F_Civ_Ancient",
			"A3_Structures_F_Civ_Camping",
			"A3_Structures_F_Civ_SportsGrounds",
			"A3_Structures_F_Dominants_Lighthouse",
			"A3_Structures_F_Dominants_Church",
			"A3_Structures_F_Research",
			"A3_Structures_F_Ind_DieselPowerPlant",
			"A3_Structures_F_Mil_Offices"
		};
	};
};

 

...by adding this to CfgPatches, I managed to successfully overwrite the main config for Al Rayak, it might work for you. 

Good luck. :rthumb:  


Are you running Sullen Skies from the server addons folder or only client side?

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1 hour ago, Rosso777 said:

Are you running Sullen Skies from the server addons folder or only client side?

 

SP dude, so client side. :icon_biggrin:

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