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frankovich213

Need help adding my mod to my mission

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Hi guys,

 

I've made a custom model of a static building type structure that I need for a mission I'm making. I've packed it up in to a PBO and have it working as a mod. However I'd like to incorporate it directly in to my mission rather than it being a standalone mod. Basically so when people download the mission from the workshop they don't need to install any additional mods.

I'm figuring it should be simple enough, but I'm a bit rusty atm.

Thanks in advance for your help!

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I'm not entirely sure what you're asking is possible as there are many aspects of a building that would need to be defined in a config (destruction type, "health" etc), but I could be wrong...

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4 hours ago, Jackal326 said:

I'm not entirely sure what you're asking is possible as there are many aspects of a building that would need to be defined in a config (destruction type, "health" etc), but I could be wrong...

Hey mate,

I probably didn't explain that properly. My model is essentially a sign, similar to the big coloured arrow signs or circle signs that are in Arma. (Sign_Arrow_F or Sign_Circle_F)

Essentially I just want to be able to spawn in my custom model at specific marker positions. I already have code to do this with the Sign_Circle_F asset using createVehicle. Was hoping I could spawn my model in with createVehicle directly from my mission folder, rather than have it as a PBO in the Arma addons folder.

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