Liberty Bull 23 Posted June 22, 2021 Whether its [0,"BLACK",3,1] call BIS_fnc_fadeEffect; sleep 5; [1,"BLACK",3,1] call BIS_fnc_fadeEffect; in initsqf [1, "WHITE", 5, 1] spawn BIS_fnc_fadeEffect; in a trigger, or any sort, the blur effects of the function work, but the black or white part of it seems to be broken, only appearing for a nano second in a "blip". Am I doing something wrong or is the function bugged? I discovered this from trying to simply have the mission fade in from a white screen. *** Edit *** Update, after trying for 30 minutes with the various iterations of the fade functions before I posted this, then doing more searching afterwards, I discovered that titleText ["","WHITE IN",7]; works. 1 Share this post Link to post Share on other sites
7erra 629 Posted June 22, 2021 Can't confirm, works for me. Maybe you are not allowing suspension? Safest bet is to always spawn the function. 1 Share this post Link to post Share on other sites