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Does player movement affect bullet velocity?

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Hello all, I am wondering something. In ArmA 3, is the velocity of the bullet affected by the player's speed. For example, let's say a gun has a muzzle velocity of 800m/s. Therefore, if the player is standing still, every bullet that comes out of the gun will have an initial velocity of 800m/s. However, if the player is moving forward, at for example, 5m/s, would the initial velocity of the bullet be 805m/s? In the real world, this is what would be expected (the velocity of the bullet relative to the rifle/shooter is 800m/s - the muzzle velocity - however since the rifle/shooter is travelling forward at 5m/s, the velocity of the bullet relative to the ground, i.e. the true velocity of the bullet would be 805m/s, in theory if you were travelling backwards at 800m/s and fired a gun with a muzzle velocity of 800m/s, the bullets velocity relative to the earth would be 0). What I am asking is whether this is also the case in ArmA.

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Let us know:

player addEventHandler ["FiredMan", {
	_this spawn {
		params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle"];
		systemchat format ["Player velocity: %1", speed _unit];
      	while {alive _projectile} do {
        	systemchat format ["Bullet velocity: %1", speed _projectile];
          	sleep 0.5;
        };
	};
}];

(untested and written while half asleep so there may be syntax errors)

Edited by stanhope
syntax error

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1 hour ago, stanhope said:

Let us know:


player addEventHandler ["FiredMan", {
	_this spawn {
		params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_vehicle"];
		systemchat format ["Player velocity: %1", speed _unit];
      	while {alive _projectile} do {
        	systemchat format ["Bullet velocity: %1", speed _projectile];
          	sleep 0.5;
        };
	};
}];

(untested and written while half asleep so there may be syntax errors)

I'll give it a shot next time I'm on my PC (sometime tomorrow most likely), thanks for the help!

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Can confirm it works:  tested with a MX 3GL 40mm projectile:

VEbXVw7.png

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On 6/22/2021 at 5:35 PM, stanhope said:

Can confirm it works:  tested with a MX 3GL 40mm projectile:

VEbXVw7.png

I also tested it with the rifles, it indeed does work too. Thank you so much for your help!

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