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CSLA Iron Curtain - Changelog

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CSLA Studio will use this thread to provide information about future updates to the Creator DLC: CSLA Iron Curtain.

 

Discussions about the updates are welcome in the relevant forum thread: 

 

 

If you have any questions about Global Mobilization make sure you visit our FAQ page.

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CSLA Iron Curtain Hotfix #1

FIXED

  • FIXED: Excessive turret rotation speed on vehicles
  • FIXED: CTD when spawning SOGPF assets on Gabreta
  • FIXED: ENG smoke grenade strings shortened
  • FIXED: Texture mapping of the USMC cap
  • FIXED: BVP (all versions) - Mirrored PIP periscopes, wrong texture on passenger periscopes on BPzV
  • FIXED: OT62 – misaligned muzzle effects for UK59
  • FIXED: OT62 - camo selection issue
  • FIXED: OT65 - misaligned muzzle effects for UK59
  • FIXED: M1A1 - alpha sorting – commander view
  • FIXED: M1A1 – commander compass when turned out
  • FIXED: LAV25 – transparent floor of the vehicle – commander turn out
  • FIXED: removed "manual fire" command in wheeled and tracked vehicles (except vehicle commander)


UPDATED

  • UPDATED: all wheeled vehicles – adjustment of tire durability
  • UPDATED: Anarchy MP mission - auto-reload when respawning
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CSLA Iron Curtain Hotfix #2

 

ADDED

  • ADDED: siren sound for VB ADA

UPDATED

  • UPDATED: MP5 - animated zeroing
  • UPDATED: M16 - animated zeroing
  • UPDATED: M21 - animated zeroing
  • UPDATED: Script for tactical numbers on CSLA vehicles. Setting "0" hides the number.
  • UPDATED: Mi17, UH60 - damage tweaked
  • UPDATED: tweaked effectiveness of PLDVK AP ammo
  • UPDATED: tweaked effectiveness of M2 ammo
  • UPDATED: M1025 - adjustment of attributes for setting graphical symbols

FIXED

  • FIXED: Mi-17 MG missing rear door in shadow LOD
  • FIXED: CSLA vests - thin green line on the belt
  • FIXED: Arsenal - removed duplicate models of backpacks and vests
  • FIXED: US85 - 30 mm and 25 mm ammunition - tweaked efficiency
  • FIXED: US85 - Vulcan - dispersion, ammo characteristics
  • FIXED: ČSLA, US85 - PTŘS - homing, utilization by AI
  • FIXED: ČSLA, US85 - Strela, Stinger - removed manual control of missile
  • FIXED: adjusted offset for AI on highways
  • FIXED: OT62 - interior proxy conflict with CUP
  • FIXED: SP Mission Battlefield - enemy counterattack did not come even if all other tasks were finished
  • FIXED: SP On a mission - occasionally mission did not continue if none of player's AI team members died
  • FIXED: SP Manava - mission will not end if player kills himself and then uses teamswitch
  • FIXED: UH60 - destruction of rotor after hitting trees/objects
  • FIXED: Mi17 - destruction of rotor after hitting trees/objects
  • FIXED: V3S - cabin shadow LOD tweaked
  • FIXED: V3S - removed dashboard label from camo selection
  • FIXED: UAZ para - adjustment of windshield hinge in cargo LOD
  • FIXED: M1IP - adjustment of the model on the inside of gun barrel
  • FIXED: Offroad Motorcycle - last LOD
  • FIXED: M2 rate of fire lowered
  • FIXED: compatibility data - terrain can now be previewed in the editor (but not played)
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CSLA Iron Curtain Update 1.1

 

ADDED

  • ADDED: SP mission - Nimrod
  • ADDED: SP mission - Operation Abort
  • ADDED: AFMC faction (characters & gear & vehicles)
  • ADDED: Mi-24V helicoper
  • ADDED: AH-1F helicopter (include + 3 camo versions)
  • ADDED: Mi-24V wreck
  • ADDED: AH-1F wreck
  • ADDED: MU-90 - armored mine layer based on BVP1 (mines can be unloaded and placed only at low speed)
  • ADDED: RM-51
  • ADDED: M113A1 APC
  • ADDED: M113A2 extended
  • ADDED: M923A1 truck - transport, ammo, repair and refuel versions
  • ADDED: M923A1 truck with S280 Shelter
  • ADDED: M923A1 truck with M2 HMG
  • ADDED: M1025/M1043 with M2 HMG
  • ADDED: M1025/M1043 - VhC (sandbag turret protection)
  • ADDED: AZU - VB and TAI versions
  • ADDED: OT-64 - VB version
  • ADDED: AZU - CIV blue texture set
  • ADDED: V3S DTP civ. - blue color texture set
  • ADDED: Cator tractor (CSLA, CIV, FIA texture sets)
  • ADDED: Sa24 submachinegun
  • ADDED: Sa26 submachinegun
  • ADDED: M-14 rifle
  • ADDED: M16A1 rifle
  • ADDED: Pi-75SR & Pi-75LR pistols
  • ADDED: all objects/props available in Eden editor + preview pictures + stringtable
  • ADDED: pylon system on all helicopters
  • ADDED: New proxy of weapon systems for CSLA and US air vehicles
  • ADDED: LRM122 launcher - pylon weapon
  • ADDED: LR122 rocket - pylon weapon
  • ADDED: B8V20A launcher - pylon weapon
  • ADDED: S8 rocket model
  • ADDED: UB32 launcher - pylon weapon
  • ADDED: UB16 launcher - pylon weapon
  • ADDED: S5 rocket model
  • ADDED: 9k114 - pylon weapon
  • ADDED: 9k114 rocket model
  • ADDED: GUV 8700 GL - pylon weapon
  • ADDED: GUV 8700 MG - pylon weapon
  • ADDED: UPK 23 250 - pylon weapon
  • ADDED: UH60 FuelPod - pylon weapon
  • ADDED: M260 launcher - pylon weapon
  • ADDED: M261 launcher - pylon weapon
  • ADDED: TOW launcher - pylon weapon
  • ADDED: 70mm HYDRA rocket model
  • ADDED: TOW missile models
  • ADDED: FAB250 & FAB500 bomb models
  • ADDED: RM-70 - "Trnovnik" rocket
  • ADDED: S280 Shelter as placeable object
  • ADDED/UPDATED: Sarka civ. car - VhC (luggage on the roof, 3 variants)
  • ADDED/UPDATED: Sarka civ. car - VhC (racing strips and numbers)
  • ADDED/UPDATED: Sarka civ. car - update of model, exterior + interior, openable doors
  • ADDED: Sarka civ. car - PO and VB textures + beacons
  • ADDED/UPDATED: Ada civ. car - VhC (luggage on the roof, 3 variants)
  • ADDED: Sa61 - new model/textures
  • ADDED: Sa61 silencer - new model
  • ADDED: Sa61 - 10 rounds magazine
  • ADDED: Sa61 - magazines proxy
  • ADDED: M16A1 - model & 20Rnd magazine
  • ADDED: FAL rifle - bipod attachment
  • ADDED: M-2 bipod for M-14/M21 rifle
  • ADDED: Sa58 - 3D scope
  • ADDED: UK59 - 3D scope
  • ADDED: US weapons - cfgMagazineWells
  • ADDED: CSLA weapons - cfgMagazineWells
  • ADDED: AFMC ammo & weapon crates
  • ADDED: AFMC uniform
  • ADDED: AFMC Mk6 helmet + variants
  • ADDED: AFMC beret + variants
  • ADDED: AFMC vest
  • ADDED: AFMC boonie hat
  • ADDED: new model of cap vz60 + texture variants
  • ADDED: new model of CSLA beret
  • ADDED: BoonieHat vz.85 (+ variants)
  • ADDED: FIA uniforma WLD 12 (Oak camo)
  • ADDED: vz85 gear + underarm holster for Sa61
  • ADDED: Gear with mag pouches for Sa24 & Sa26
  • ADDED: PASGT helmet + googles
  • ADDED: Cap vz.28 - new CVC helmet model for CSLA
  • ADDED: DH-132 - new CVC helmet model for US
  • ADDED: SPH-4 - new model of helmet for US helicopter pilots
  • ADDED: SPH-4 (Attack) - helmet for pilots of combat helicopters AH-1 with HSS
  • ADDED: POP6 - new model of CSLA helicopter helmets
  • ADDED: ZSh5 - modified model of a helmet for pilots of CSLA combat helicopters
  • ADDED: Da25 - new model of CSLA smoke grenades (several colors)
  • ADDED: W3P - new model of CSLA metal detector (mine finder)
  • ADDED: AN/PRS7 - new model of US detector (mine finder)
  • ADDED: TNT200g - new model of TNT charge & igniter used by CSLA
  • ADDED: Satchel charge - a new model of a bag with TNT charges for CSLA
  • ADDED: FIA Commando Units
  • ADDED: FIA characters with Sa24 and Sa26
  • ADDED: FIA medic and commander characters - for FIA Combat Patrol MP mission
  • ADDED: FEATURE - changing of CSLA berret (masking to red and vice versa)
  • ADDED: FEATURE - adds/removes pistol for commander, if his behaviour will change (not to walk with pistol in hands while in CARELESS/SAFE mode)
  • ADDED: FEATURE - Automated animation of buttstock for selected weapons when on back/in hands: MP5, M16, FAL, Sa61, Sa58
  • ADDED: FEATURE - damaged engine and hull effects
  • ADDED: MP mission Combat Patrol on Gabreta FIA vs AFMC
  • ADDED: MP mission Warlods Extreme on Gabreta map
  • ADDED: Building populator script (\csla_scripts\mission\CSLA_fn_populateHouses.sqf)
  • ADDED: Desert texture sets for all vehicles (CSLA, US, FIA)
  • ADDED: flag and coats of arms of Ukraine
  • ADDED: flag and rondel of AFMC
  • ADDED: grey, brown & FIA textures for CSLA ammo boxes
  • ADDED: post soviet states' flags

UPDATED

  • UPDATED: effectiveness of tank ammunition
  • UPDATED: fording on cars and trucks
  • UPDATED: added ladder to Hviezda general store
  • UPDATED: BMP-1 - added searchlight on turret
  • UPDATED: sound sets for vehicles' weapons
  • UPDATED: sound sets for launchers
  • UPDATED: sound sets for firearms
  • UPDATED: surfaces in objects due to echo during firing
  • UPDATED: F813 - mirrors
  • UPDATED: M47 Dragon - missile model & textures
  • UPDATED: M47 Dragon - launcher model & textures
  • UPDATED: UH-60 - ESSS installation dependent weapon pylons
  • UPDATED: khaki US uniform textures
  • UPDATED: US soldier - NOHQ texture
  • UPDATED: CSLA soldier - body model & textures
  • UPDATED: FIA soldier - body model & textures
  • UPDATED: M113 - added details
  • UPDATED: M2 HMG - fixes in viewPilot lod
  • UPDATED: CSLA,US,FIA,AFMC,CIV - changes in stringtables, unification
  • UPDATED: RPG-75 - changed to use sights without in-game zeroing
  • UPDATED: LAW72 - changed to use sights without in-game zeroing
  • UPDATED: LAW72 ammo - changed parameters
  • UPDATED: CSLA NVG and Binoculars - changes in models in hand and on the ground
  • UPDATED: PIP periscopes on BVPs
  • UPDATED: PIP periscopes on M113
  • UPDATED: PIP periscopes on LAV25
  • UPDATED: Sa58 VG70 - added ability to attach bayonet
  • UPDATED: Sa58 - recoil and reload anim
  • UPDATED: Sa61 - bolt selection
  • UPDATED: Sa61 - zeroing
  • UPDATED: M16 - textures & model updates
  • UPDATED: M16 - rear sight model improvements
  • UPDATED: M16 - front sight model
  • UPDATED: M203 - grenade launcher NOHQ texture
  • UPDATED: M249 - textures & animated zeroing
  • UPDATED: VG-70 launcher - parameters
  • UPDATED: MP5 - buttstock texture
  • UPDATED: Sa58 - reload magazine bolt animation
  • UPDATED: FAL - textures & selector animation
  • UPDATED: FAL - optics glass lens
  • UPDATED: FAL - recoil & fire rate
  • UPDATED: FAL - rifle parameters
  • UPDATED: Sa58 - reload mag animation and sound match
  • UPDATED: M21 - optics glass lens
  • UPDATED: M16 - reload magazine animation
  • UPDATED: AP mines - efficiency
  • UPDATED: Sarka civ. car - textures
  • UPDATED: Helicopters - CM - AI handling
  • UPDATED: CSLA AT & AA Launchers - AI handling
  • UPDATED: US85 AT & AA Launchers - AI handling
  • UPDATED: UH-60 - pylons - pilot control
  • UPDATED: Mi-17 - pylons - pilot control
  • UPDATED: US supply crates - added missing & new
  • UPDATED: CSLA supply crates - added missing & new
  • UPDATED: PLDVK - rear view mirror
  • UPDATED: Props - Greenhouse (Sklenik) - enabled breakable glass
  • UPDATED: CSLA, US85, FIA - changes in headgear weight and protection level
  • UPDATED: CSLA, FIA, US85 gear stringtables
  • UPDATED: camo textures on CSLA helmets (Vz60, OAKS, SALAMANDER)
  • UPDATED: M2 HMG - recoil & animations
  • UPDATED: T72 - darkened "fake" interior
  • UPDATED: M923 - updated tarpaulin texture/RVMAT
  • UPDATED: FIA men - changed weapon M16A2 -> M16A1
  • UPDATED: FIA men - icons on map
  • UPDATED: weapon holders
  • UPDATED: M1/T72 tanks - damage
  • UPDATED/ADDED: AP ammo for sniper rifles
  • UPDATED: changed beacon system (once the driver gets out with beacon turned on, sound will turn off but light will stay on)
  • UPDATED: M1/T72 tanks - renamed ammo
  • UPDATED: Sarka and Ada civ. cars - PhysX
  • UPDATED: Vz85 backpack & pouches model
  • UPDATED: EventHandlers on CSLA characters
  • UPDATED: Unified naming for "kits" & strings for mine detectors
  • UPDATED: Protective glasses on CSLA helmets
  • UPDATED: Endurance of APCs' hull against 12.7mm
  • UPDATED: Endurance of car engines
  • UPDATED: AZU - PhysX
  • UPDATED: F813 - PhysX
  • UPDATED: LAV25 - turret setting & M240 turret shake
  • UPDATED: M1 steel helmet - size and selection
  • UPDATED: VG-70 - grenades parameters
  • UPDATED: Script to hide spare rocket load on RM-70 when empty
  • UPDATED: "Salamander" cap - name typo
  • UPDATED: UI of various vehicles
  • UPDATED: Function for mapping of national insignias on vehicles
  • UPDATED: Hierarchy of command in some vehicles
  • UPDATED: CSLA backpacks - capacity
  • UPDATED: Ada civ. car - damage
  • UPDATED: HMMWV - antenna animation
  • UPDATED: Dana - antenna animation
  • UPDATED: US characters - map icons
  • UPDATED: FIA supply crates - added missing & new
  • UPDATED: FIA characters - commander, saboteur, rifleman
  • UPDATED: AN2 - PhysX
  • UPDATED: AN2 - geometry & minor texture tweak
  • UPDATED: Model of 7.62x25 cartridge
  • UPDATED: MP Anarchy - added Sa26 submachine gun
  • UPDATED: MP missions (WL full - added Mi24/AH1)
  • UPDATED: MP mission Cleaning - updated land/air patrols, added AI groups
  • UPDATED: Showcase mission on Gabreta - added new vehicles and weapons
  • UPDATED: damage resistance of all vehicles (feedback from community)

FIXED

  • FIXED: Fuel consumption of all vehicles
  • FIXED: reported bugs on houses & other map objects
  • FIXED: Gabreta - various fixes from INT Gitlab
  • FIXED: animation on big grey gate
  • FIXED: M1911 - remaining bullet in magazine and hammer animations
  • FIXED: AN2 - propeller animation
  • FIXED: AN2 - propeller texture
  • FIXED: FIA supply crates - not showing in the editor
  • FIXED: OP-61 - magazine with 7.62-PZ-59
  • FIXED: M939 - anim RPM max value to 2500
  • FIXED: US GL vests - shadow in 3rd LOD
  • FIXED: CSLA supply crates - texts
  • FIXED: handguns -> firearms text on supply crates
  • FIXED: MH60 DAP - strings
  • FIXED: Mi17 with pylons - strings
  • FIXED: CSLA grenades' description changed from "dopadovy" to "narazovy"
  • FIXED: beacons - component added to px lod
  • FIXED: CSLA rowboat - icon change
  • FIXED: PRC77 - radio gear icon
  • FIXED: RF10 - radion gear icon
  • FIXED: M60 - handling on M1025/M1043
  • FIXED: T72/M1 tanks - recoil
  • FIXED: UH60 - wreck fire-geometry
  • FIXED: AN2 - glass reflection
  • FIXED: T72 - alpha sorting on driver's periscope
  • FIXED: UH60 MG - ironsights view
  • FIXED: TOW & M2 - landcontacts & geometry
  • FIXED: US - removed unused US85_blackbox
  • FIXED: UK59 - rate of fire
  • FIXED: Sa58 - fixed mass for bayonet
  • FIXED: Fix of rotor blur for Mi17 and UH60
  • FIXED: Position of wrecks for Mi17 and UH60
  • FIXED: Mi-17 - weird texture/model while falling from the air if destroyed
  • FIXED: T-72 - fixed commander view
  • FIXED: FIA vehicles - attributes (insignia)
  • FIXED: CSLA vehicles - attributes (insignia)
  • FIXED: Mirrored signs and attributes on vehicles
  • FIXED: Sa61 - bolt position
  • FIXED: VG-70 - disabled 40mm grenades
  • FIXED: CSLA vehicle siren playing after the vehicle is destroyed
  • FIXED: Cz52 - reload animation
  • FIXED: Cz82 - reload animation
  • FIXED: Parameters of RPG-7V - to match with optics
  • FIXED: Picture on a weaponholder for PP-Mi-Na
  • FIXED: slingLoadCargo for vehicles M1025 / M1043 / M998
  • FIXED: Ada civ. car speedometer animation
  • FIXED: M270 MLRS - damage model
  • FIXED: OP63 - cursor
  • FIXED: F813 - hitglass8 selection
  • FIXED: UH60 - position of memory points for flares
  • FIXED: UH60 - selection of propller in last resolution LOD
  • FIXED: LAV25 - camouflage selection in distant LOD
  • FIXED: M1008 - camouflage selection in distant LOD
  • FIXED: F813 - fire geometry materials
  • FIXED: CSLA - capacity of backpacks for static weapons and backpacks-radios
  • FIXED: M1A1 - textures on VhC
  • FIXED: AN2 - missing memory point for inventory
     
  • ... and many other minor fixes and updates

 

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