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omri2050

Hostage rescue + ACE medical scenario - share script

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Hey guys

I had some S.W.A.T like missions in the past with hostages, but I knew something is missing
So I created a composition of 2 civs injured with ACE medical system and also prevented the AI from healing itself, so the players actually need to heal them.

This is the composition

https://steamcommunity.com/sharedfiles/filedetails/?id=2512673636

 

 

So:

To prevent AI from treating itself, paste this into his init field
 

this setVariable ["ace_medical_ai_lastFired", 9999999];

And in order to apply ACE injury to him, check this ACE function with it's arguments

this is an example:
this = Your unit

[this, 0.5, "body", "stab"] call ace_medical_fnc_addDamageToUnit;

Those are the arguments to play with:

* Arguments:
 * 0: The Unit <OBJECT>
 * 1: Damage to Add <NUMBER>
 * 2: Body part ("Head", "Body", "LeftArm", "RightArm", "LeftLeg", "RightLeg") <STRING>
 * 3: Projectile Type <STRING>
 * 4: Source <OBJECT>
 * 5: Non-directional damage source array (Optional) <ARRAY>
 *
 * Return Value:
 * Successful <BOOL>
 *
 * Example:
 * [player, 0.8, "rightleg", "bullet"] call ace_medical_fnc_addDamageToUnit
 * [cursorTarget, 1, "body", "stab", player] call ace_medical_fnc_addDamageToUnit

 

And I made a short video about it, Enjoy!

 

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