Luigi4 0 Posted May 23, 2021 Is it possible to set diesel storage tanks on fire after they are destroyed? The solution is probably pretty simple but I can't find an answer. Share this post Link to post Share on other sites
pierremgi 4738 Posted May 23, 2021 Yes it's possible, but the solution is not so easy, depending on what do you want exactly. A specific object on map? an edited one? a specific class of objects for whole map? Share this post Link to post Share on other sites
Luigi4 0 Posted May 23, 2021 8 minutes ago, pierremgi said: Yes it's possible, but the solution is not so easy, depending on what do you want exactly. A specific object on map? an edited one? a specific class of objects for whole map? So I had in mind that the player calls in CAS after he destroys the local AA, the CAS then shoots a bunch of rockets at the Diesel Storage Tanks on Stratis airfield (2 Small Tanks + 2 Big Tanks). These then proceed to blow up and leave a fire on each Storage Tank. Share this post Link to post Share on other sites
pierremgi 4738 Posted May 23, 2021 The probably simplest way: -place a trigger around your tanks, let it none, none, non repeatable in condition field: nearestObjects [thisTrigger,["Land_dp_smallTank_F","Land_dp_bigTank_F"],triggerArea thisTrigger #0] findIf {damage _x >0} >-1 in on act field: { _x setDammage 1; _x spawn { _fire = createVehicle ['test_EmptyObjectForFireBig',getpos _this,[],0,'can_collide']; sleep 0.5; _smoke = createVehicle ['test_EmptyObjectForSmoke',getpos _fire,[],0,'can_collide']; sleep 60; deleteVehicle _fire; deleteVehicle _smoke; } } forEach (nearestObjects [thisTrigger,["Land_dp_smallTank_F","Land_dp_bigTank_F"],triggerArea thisTrigger #0]); 3 1 Share this post Link to post Share on other sites