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parsec

New mission.sqf format

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Hey there,

first of all, im super happy that this place exists.

Now to my problem.
I am trying to add the respawns to a new map, as i used to in the past, but when i load the Exile.Altis template template, that is provided by the download, the Editor forces a new format on the mission.sqf

It looks like this:

___OldFormat

class Item8
        {
            dataType="Group";
            side="Independent";
            class Entities
            {
                items=100;
                class Item0
                {
                    position[]={13237.161,20.660374,11705.338};
                    special="NONE";
                    id=0;
                    side="GUER";
                    vehicle="Exile_Unit_GhostPlayer";
                    player="PLAY CDG";
                    leader=1;
                    skill=0.60000002;
                };

___NewFormat
 

class Entities
    {
        items=27;


class Item26
        {
            dataType="Group";
            side="Independent";
            class Entities
            {
                items=100;
                class Item0
                {
                    dataType="Object";
                    class PositionInfo
                    {
                        position[]={13237.161,20.661812,11705.388};
                        angles[]={6.1193347,0,0.423408};
                    };
                    side="Independent";
                    flags=6;
                    class Attributes
                    {
                        skill=0.60000002;
                        isPlayable=1;
                    };
                    id=27;
                    type="Exile_Unit_GhostPlayer";
                };

I could realy use some help here, since my server refuses to let me pick a spawn upon joining.
Edit:
Ive tried to load the original Exile.Altis in the Editor, which made me convert, saved it and tried to fire it up on the server. Server does start, but when i connect, i have the same issues like on my own map.

Edited by parsec

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Nvm, i am just stupid and should have use the Exile.Tanoa template.

 

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