FlyingTarta 3 Posted May 16, 2021 Adds battery to night vision googles, it uses "desiganator battery" from ACE3 and it can be changed via ACE action menu. Requires ACE3Feactures: - Adds battery to NVGs - Thermals consume double - Time accelerationhow to use: - Download Script from here: https://github.com/Flyingtarta/clv_nvg_battery - Paste folder on mission root - add to description.ext: class CfgFunctions { #include "clv_nvg_battery\functions.hpp" }; class RscTitles { #include "clv_nvg_battery\gui\interfaz.hpp" }; Battery last 5 hours. Script is under developement and ill be a mod in a future if there is some problem when using it you can disableit midgame with: missionnamespace setvariable ["TARTA_NVB_BATTERY_EXIT",true,true]; 2 Share this post Link to post Share on other sites
Play3r 143 Posted May 16, 2021 Any chance of a no ACE script ? 1 Share this post Link to post Share on other sites
FlyingTarta 3 Posted May 18, 2021 On 5/16/2021 at 4:24 AM, Play3r said: Any chance of a no ACE script ? yea, ill do a version with no ACE in the future 😄 i wont be really hard just a little bit more unconfortable 1 Share this post Link to post Share on other sites
ouchthathurt 0 Posted October 14, 2022 Hi @FlyingTarta, I just happened upon this script. Looks great, but I'm struggling to get it working. Anything I need to put in init.sqf? Any idea if it still works? Share this post Link to post Share on other sites