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I think the cover point system wasn't working as it should on every object and it's now fixed

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Final update, I made the loading much faster!

🙂

 

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This is how the ammo counts look like now (top left list):

 

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

 

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Did some work on the global map so that battles can be started from there.

Short video demo: 

 

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I was thinking of having few victory locations in the global map and side who first captures them all wins. How does that sound, any suggestions?

 

thx

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Sounds alright. Leaves room to scale the size/length of the game too. 

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Just noticed that the enemies were missing from the campaign battles, that's fixed now. sorry about that 🙂

 

also new morale bars in the makings. battle should now end if morale drops too low. but this is all wip

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Added option to save the game, you can now continue the campaign later. (very beta 😉 )

 

I wanted also to ask if there's any graphic artists reading this stuff who could help making UI graphics for this mission? All the graphics atm are basically undone.

 

please let me know if you want to help and all suggestions/comments are also welcome 🙂

 

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Added some long wanted features such as invisible enemy:

 

Changes:

 

The enemy infantry is now invisible at start
New group morale system, effects surrendering
New unit stance buttons
ctrl + right mouse places waypoint with group rotation
AI should fire artillery (2 supports)
other improvements
 

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New release! (v11)

 

What's new:


Some groups now have traits such as good morale or good stamina etc
So for example recon is smaller group but with good stamina

 

The group type icon is now displayed in battle

 

Groups next to each other give morale bonus. the higher the leader rank the higher morale bonus it gives

 

other improvements


 

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Hey gc8,

 

Is there a plan for a non-Unsung version at any point ?

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17 minutes ago, kremator said:

Hey gc8,

 

Is there a plan for a non-Unsung version at any point ?

 

i have been thinking about it and would like to add another mod option (or vanilla) but the problem is that the global map uses graphics from unsung, so I would first need to have graphic artist to create new graphics to replace them. So because of the dependency there's not much I can do about it, as I am not artist my self...

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Just a quick bug fix update:

 

Fixed group icon jittering in battle
Fixed custom battle was broken
Added new group icons for MG and AT

 

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Added weapon jamming (Soldiers assault weapon may jam and need fixing)

 

veeery experimental 🙂

 

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