johnnyboy 3789 Posted April 25, 2021 My giants can destroy buildings by pounding on them with a big club. I'd like to calculate how many strikes it takes to destroy a building, i.e., a tent should be one, a tin shack should be 2 or 3, a wood house maybe 10, and large buildings more (or maybe giant decides they are too big and strong so he will not attack it). I'm looking for a building config property that I can use to drive my logic, and don't see what I need. Anybody know? Its not the "Damage" property...as this command... configProperties [configFile >> "CfgVehicles" >> ("Land_House_Small_03_F") >> "Damage"]; ... returns this (which is useless for my purpose): [bin\config.bin/CfgVehicles/Land_House_Small_03_F/Damage/tex,bin\config.bin/CfgVehicles/Land_House_Small_03_F/Damage/mat] Share this post Link to post Share on other sites
krzychuzokecia 716 Posted April 25, 2021 Armor? I'm not sure myself, because my Arma modding skills are still stuck in 2001, but yeah, in OFP/CWA it was armor. 3 Share this post Link to post Share on other sites
pierremgi 4835 Posted April 25, 2021 Sure! armor is a good reference: getNumber (configFile / "cfgVehicles" / "Land_House_Small_03_F" / "armor") // 750 getNumber (configFile / "cfgVehicles" / "Land_Shed_01_F" / "armor") // 100 getNumber (configFile / "cfgVehicles" / "Land_House_Native_02_F" / "armor") // 200 getNumber (configFile / "cfgVehicles" / "Land_i_House_Big_02_V3_F" / "armor") // 2000 1 Share this post Link to post Share on other sites
johnnyboy 3789 Posted April 25, 2021 @pierremgiPerfect! Merci mon ami très intelligent! 1 Share this post Link to post Share on other sites
beno_83au 1369 Posted April 26, 2021 I used the armour value to pre-plan the strongest exile bases when I used to play that mode. First thing I thought of when I saw this thread. 1 Share this post Link to post Share on other sites