GodsFist 19 Posted April 15, 2021 Good morning guys i have a question? I've made a script were every 20 seconds a VC soldiers spawns out of a tunnel entrance. //null = execVM"scripts\spawnSingleTask2.sqf"; _spawnVc3 = []; _spawnVc4 = []; if (isServer) then { _spawnVc3 = [getmarkerpos "spawnSingle3", EAST, ["uns_men_VC_local_RF1"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _spawnSingle3Wp = _spawnVc3 addWaypoint [getmarkerpos "spawnSingle3Wp", 0]; { _x setSkill ["aimingspeed", 0.3]; _x setSkill ["aimingaccuracy", 0.01]; _x setSkill ["aimingshake", 0.01]; _x setSkill ["spottime", 0.8]; _x setSkill ["spotdistance", 0.8]; _x setSkill ["commanding", 1]; _x setSkill ["general", 0.8]; _x allowFleeing 0; } foreach units _spawnVc3; _spawnSingle3Wp setWaypointType "SAD"; _spawnSingle3Wp setWaypointSpeed "Full"; _spawnSingle3Wp setWaypointBehaviour "AWARE"; // _spawnSingle3Wp setWaypointFormation "LINE"; _spawnSingle3Wp setWaypointCombatMode "RED"; sleep 20; _spawnVc4 = [getmarkerpos "spawnSingle4", EAST, ["uns_men_VC_local_RF1"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _spawnSingle4Wp = _spawnVc4 addWaypoint [getmarkerpos "spawnSingle4Wp", 0]; { _x setSkill ["aimingspeed", 0.3]; _x setSkill ["aimingaccuracy", 0.01]; _x setSkill ["aimingshake", 0.01]; _x setSkill ["spottime", 0.8]; _x setSkill ["spotdistance", 0.8]; _x setSkill ["commanding", 1]; _x setSkill ["general", 0.8]; _x allowFleeing 0; } foreach units _spawnVc2; _spawnSingle4Wp setWaypointType "SAD"; _spawnSingle4Wp setWaypointSpeed "Full"; _spawnSingle4Wp setWaypointBehaviour "COMBAT"; // _spawnSingle4Wp setWaypointFormation "LINE"; _spawnSingle4Wp setWaypointCombatMode "RED"; sleep 20; _spawnVc3 = [getmarkerpos "spawnSingle3", EAST, ["uns_men_VC_local_RF1"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _spawnSingle3Wp = _spawnVc3 addWaypoint [getmarkerpos "spawnSingle3Wp", 0]; { _x setSkill ["aimingspeed", 0.3]; _x setSkill ["aimingaccuracy", 0.01]; _x setSkill ["aimingshake", 0.01]; _x setSkill ["spottime", 0.8]; _x setSkill ["spotdistance", 0.8]; _x setSkill ["commanding", 1]; _x setSkill ["general", 0.8]; _x allowFleeing 0; } foreach units _spawnVc3; _spawnSingle3Wp setWaypointType "SAD"; _spawnSingle3Wp setWaypointSpeed "Full"; _spawnSingle3Wp setWaypointBehaviour "AWARE"; // _spawnSingle3Wp setWaypointFormation "LINE"; _spawnSingle3Wp setWaypointCombatMode "RED"; sleep 20; _spawnVc4 = [getmarkerpos "spawnSingle4", EAST, ["uns_men_VC_local_RF1"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _spawnSingle4Wp = _spawnVc4 addWaypoint [getmarkerpos "spawnSingle4Wp", 0]; { _x setSkill ["aimingspeed", 0.3]; _x setSkill ["aimingaccuracy", 0.01]; _x setSkill ["aimingshake", 0.01]; _x setSkill ["spottime", 0.8]; _x setSkill ["spotdistance", 0.8]; _x setSkill ["commanding", 1]; _x setSkill ["general", 0.8]; _x allowFleeing 0; } foreach units _spawnVc2; _spawnSingle4Wp setWaypointType "SAD"; _spawnSingle4Wp setWaypointSpeed "Full"; _spawnSingle4Wp setWaypointBehaviour "COMBAT"; // _spawnSingle4Wp setWaypointFormation "LINE"; _spawnSingle4Wp setWaypointCombatMode "RED"; }; Can i copy and paste this until their are 10 VC soldiers or is their an easier way to do this? I hope somebody can help me. Share this post Link to post Share on other sites
pierremgi 4739 Posted April 15, 2021 Why are you spawning 10 groups of single unit when you can spawn 1 group of 10 units? (the waypoint formation "line" with only 1 unit is a must!) Share this post Link to post Share on other sites
GodsFist 19 Posted April 15, 2021 Hey pierremgi. "Why are you spawning 10 groups of single unit when you can spawn 1 group of 10 units?", because it's the spiderhole from the unsung mod, it's strange if there spawn 10 vc's at the same time, now it's like they come out 1 by 1. You can see them from far away spawning. (the waypoint formation "line" with only 1 unit is a must!), so i have to put in that line? Share this post Link to post Share on other sites
pierremgi 4739 Posted April 15, 2021 I'm a bit lost with your local variables _spawnSingle4Wp as wpt , units _spawnVc2... _spawnVc4... You can write something like: if (isServer) then { for "_i" from 1 to 10 do { private _grp = createGroup EAST; private _unit = _grp createUnit ["B_soldier_F", markerPos ("spawnSingle"+str _i), [],0, "none"]; _unit setDir 180; [_unit] joinSilent _grp; { _unit setSkill _x} count [ ["aimingspeed", 0.3], ["aimingaccuracy", 0.01], ["aimingshake", 0.01], ["spottime", 0.8], ["spotdistance", 0.8], ["commanding", 1], ["general", 0.8]]; _unit allowFleeing 0; private _wp = _grp addWaypoint [markerPos format ["spawnSingle%1Wp",_i], 0]; _wp setWaypointType "SAD"; _wp setWaypointSpeed "Full"; _wp setWaypointBehaviour "AWARE"; _wp setWaypointCombatMode "RED"; sleep 20; }; }; if you have 10 spider holes and 10 wpts Share this post Link to post Share on other sites
GodsFist 19 Posted April 15, 2021 Did i make it to complicated? Maybe this is better //null = execVM"scripts\spawnSingleTask1.sqf"; _spawnVc1 = []; if (isServer) then { _spawnVc1 = [getmarkerpos "spawnSingle1", EAST, ["uns_men_VC_local_RF1"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _spawnSingle1Wp = _spawnVc1 addWaypoint [getmarkerpos "spawnSingle1Wp", 0]; { _x setSkill ["aimingspeed", 0.3]; _x setSkill ["aimingaccuracy", 0.01]; _x setSkill ["aimingshake", 0.01]; _x setSkill ["spottime", 0.8]; _x setSkill ["spotdistance", 0.8]; _x setSkill ["commanding", 1]; _x setSkill ["general", 0.8]; _x allowFleeing 0; } foreach units _spawnVc1; _spawnSingle1Wp setWaypointType "SAD"; _spawnSingle1Wp setWaypointSpeed "Full"; _spawnSingle1Wp setWaypointBehaviour "AWARE"; _spawnSingle1Wp setWaypointFormation "LINE"; _spawnSingle1Wp setWaypointCombatMode "RED"; Now I want every 30 second a VC spawning for 8 or 10 times. I will try your script. Thanks for your reply. Share this post Link to post Share on other sites