phantom_wolf 10 Posted April 14, 2021 I'm trying to fix some issue related to a dual seater aircraft. The co pilot is the only "turret" defined, however, I would like it if the co pilot's camera is synced to the PilotCamera defined for the driver. In fact, it would be great if the turret couldnt be moved by the co pilot at all, I have a scripted approach for that, but for now, I'm trying to have the turret synced to the PilotCamera. Any tips? Share this post Link to post Share on other sites
reyhard 2082 Posted April 18, 2021 You can use something like this // TADS class DriverOpticsIn { class Wide { hitpoint = Hit_Optic_TADS; camPos = GunnerView; camDir = gunnerview_dir; opticsDisplayName ="W"; initAngleX = 0; minAngleX = -30; maxAngleX = 30; initAngleY = 0; minAngleY = -100; maxAngleY = 100; initFov = 0.456; minFov = 0.456; maxFov = 0.456; directionStabilized = 0; visionMode[]= { "Normal", "Ti" }; thermalMode[]={0,1}; opticsModel="\rhsusf\addons\rhsusf_a2port_air\ah64\gunnerOptics_ah64"; }; class Medium: Wide { directionStabilized = 1; opticsDisplayName = "M - Stabilized"; initFov = __EVAL(0.7/12); minFov = __EVAL(0.7/12); maxFov = __EVAL(0.7/12); opticsModel = "\rhsusf\addons\rhsusf_a2port_air\ah64\gunnerOptics_ah64_2"; }; class Narrow: Medium { opticsDisplayName ="N - Stabilized"; opticsModel ="\rhsusf\addons\rhsusf_a2port_air\ah64\gunnerOptics_ah64_3"; initFov = __EVAL(0.7/32); minFov = __EVAL(0.7/32); maxFov = __EVAL(0.7/32); }; }; 1 Share this post Link to post Share on other sites