Jump to content

Recommended Posts

GERESHK OUTSKIRTS

Authors: Me, Myself and I

7643A4B1B77F08EF463BA855987359DE4875E4A6

About Gereshk:

Gereshk, is a town in Grishk District in Helmand province on the Helmand River in Afghanistan, some 120 km (75 mi) northwest of Kandahar, at 817 metres (2,680 ft) altitude. Upstream lies the Kajaki Dam which diverts water to the Boghra Irrigation Canal, an essential infrastructure for the region's crops. Gereshk Dam is also nearby. Gereshk was originally built around a fort on the east bank of the river but was later rebuilt on the west. Gereshk has a population of about 48,546 and has a hospital and a school of engineering which was built back in 1957.

Grishk is located on the important transport route known as Highway 1, which was built during the time of the Soviet–Afghan War. This route links Farah Province in the west and to Kandahar Province in the east. As part of Operation Moshtarak the British Army and Afghan workers are constructing Route Trident, a road that will eventually connect Gereshk with the provincial capital of Lashkar Gah. Gereshk is also the southern terminus of Route 611. The area is irrigated by the Helmand and Arghandab Valley Authority.

 

Why Gereshk?

I chose Gereshk because i have plenty of photos from there in 2008/2009, also because my father was there together with the Czech, Danish, American and British contingent. All were dislocated in FOB PRICE. Over time, the base grew to MOB PRICE (Main Operating Base), and with the withdrawal of most of the contingents, the base was transferred to the hands of the Afghan National Army. The town of Gereshk is close to the Camp Bastion/Camp Shorabak (that time the biggest UK's base in the overseas), so the base that was near the town served as temporary stop for convoys and patrols heading through the Helmand valley/Green zone to Kandahar or other nearby bases and outposts.

 

What you can look forward to?

I hope that my skills are enough on the high level that i will be able to present you and give you another of a lot of great maps. BUT what will be different? The main difference between other terrains and maps and Gereshk will be sense for detail and real-looking bases as like as it is in real life. There will be some more outposts/checkpoints near the Highway 1. The infrastucture in the town like hospital, school, market, provincial authorities offices, police station, streets with houses, streetlamps, voltage poles etc. and fields with farms and villages. Imagine everything what belongs to this part of the world. Btw I already made a FOB Price base template and its already in the Armaverse, but the new base will be partly different because in recent time i know how to do a few things better and smarter then in the past.

 

Estimate time of release?

Who knows...maybe in half a year, maybe in one year, maybe in two years. We will see how the work on this project will go and if there will be any major problems.

 

Thank you guys for patience and your trust!

  • Like 11
  • Thanks 1

Share this post


Link to post
Share on other sites

Update 1

Hello, I already started work in the terrain builder and rendering a SatMap and i had a some spare time to let my imagination run wild and this is the result...

 

What I'm talking about?  

I was wondering about the bigger base in the area ,besides FOB Price, that would be dislocated at the NE/E part of the map at the Highway 1. The base is called FOB Stryker and it´s mix of 2 real bases in Afghanistan made into this kind shape. Please keep in mind that all those vehicles and various objects are there just for showcase and partly an example how you can fill the places in the base. I used vanilla objects and OPX ME pack that I would like to consider in the Gereshk map. FOB Stryker consist of two entrances, 3 camps, canteens, the whole base is illuminated and electric poles will be added, then there are helipads with tent hangar, HQ, logistic and fuel depot, C-RAM and artillery/mortar posts, field hospital, car-park and technical part (repair station/ammunition depot (depends on you)), also with fortification system (H-barriers and jersey, wires, T-walls, ditches/trenches, watchtowers, bunkers etc. I would also like to say that all those roads will be supported by the AI driving skills to make taht AI won't stuck in the middle of the base or even won't enter the perimeter.

 

What about the gameplay and FPS rate?

Since I don't have the most powerful computer, so of course I also felt with gameplay and FPS drops and I must say, that it's pretty good. So don't worry about map detail at the expense of gameplay. i know that the whole Arma 3 is not very friendly with the detailed terrains and a lot of objects, in addition, when there are players, AIs, scripts, etc., added to this. i will do my best to make this map Arma 3 and SW/HW friendly.

 

PS:

In the recent time it looks that I won't be able to continue on Gereshk map due to the school and work, so after this situation and chaos time will calm down I will return to the working on this project. Thank you for understanding.


Pictures:

5C2E4C97DB84617FE65F2A6F85D2B8DAD4CF5D47

C93D22E862D8FB03075797C26ADCAACA547E3811

BA31D297BC53AF70AEC3CC82E348FC1BC52838CD

53AC7B6EE67B9A8E47715A9C9D2FAB29626B293E

16AC24087A81CFF8A1CF0AF5B63CB290BDA9F321

7FF010B313B63D7E6C0CA2509DE4C4FC90207C94

BE4DBE6A9EDAFAEE00E8042E78631BC683E4BE02

CBDF9FCCA7AABD713CE9D155FEE1BA1148B09E62

  • Like 18
  • Thanks 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×