Daiber 10 Posted April 7, 2021 Hello everyone, I'm making a tarkov style mission for my server but i've got a little problem, i can't find any script that could ( in multiplayer ) lock a chest ( or a crate ) to only one of my unit ( with a unique variable name ), i tried to search for a solution on google but i didn't find anything but some unfinished script, my purpose is not to find an entirely finished script but to understand how it could be done for a multiplayer purpose. Thank you in advance Share this post Link to post Share on other sites
stanhope 409 Posted April 8, 2021 Combine an inventory opened eventhandler with something like a UID in a setvariable. So some code: player addEventhandler ["InventoryOpened", { params ["_unit", "_container"]; private _isAllowedIn = true; if (_container getVariable ["isPersonalLocker", false]) then { _isAllowedIn = (_container) getVariable ["personalLockerOwner", ""] == getPlayerUID _unit; if (_isAllowedIn) then { hint "welcome to your locker"; } else { hint "this is not your locker"; }; }; _isAllowedIn }]; Untested. You'll need to setVariable isPersonalLocker to true on any locker you want to be a personal locker and setVariable personalLockerOwner to the UID of the owner. Share this post Link to post Share on other sites
Daiber 10 Posted April 8, 2021 Okay thank you very much it will be a good base for the script ! I'll tell you if it works in a few days ! Share this post Link to post Share on other sites
Daiber 10 Posted May 4, 2021 After a long long long time trying to sort all of this i finally found a friend who did a new inventory system with Inidb2, but thank you very much for your answer ! Share this post Link to post Share on other sites