pierremgi 4852 Posted October 11, 2021 Hi, I don't have SOG on this hold laptop, so I can't test. On the other hand, try to find the turret by unitTurret in watch debug console . Then use lockturret. Share this post Link to post Share on other sites
pandabacon 10 Posted March 23, 2023 I bought SOG on sale and I wish I hadn't. I have been stuck on the first mission and you will need AI mods to even attempt to play through it singple player. SOG AI mod makes the AI actually useable but then you have to deal with the poor mission design and scripting issues. First mission has you searching for a depot which is a small truck that can spawn apparently anywhere and if its not in the one marked place on the map you will have to walk aimlessly through the jungle to find it hoping you randomly run into it. Thats just the first mission. I guess if you avoid the campaign and just use the assets its worth it the assets are pretty nice. Share this post Link to post Share on other sites
odie0351 67 Posted June 15, 2023 Couldn't help but notice some aircrew with C-119/AC-119 descriptions on them, is this a sign of things to come?🧐 1 Share this post Link to post Share on other sites
eggbeast 3673 Posted August 5, 2023 On 3/23/2023 at 10:41 PM, pandabacon said: I bought SOG on sale and I wish I hadn't. I have been stuck on the first mission and you will need AI mods to even attempt to play through it singple player. SOG AI mod makes the AI actually useable but then you have to deal with the poor mission design and scripting issues. First mission has you searching for a depot which is a small truck that can spawn apparently anywhere and if its not in the one marked place on the map you will have to walk aimlessly through the jungle to find it hoping you randomly run into it. Thats just the first mission. I guess if you avoid the campaign and just use the assets its worth it the assets are pretty nice. The first mission introduces you to the way the enemy works - trackers and patrols - with a fairly simple reconnaissance objective - find the main north-south trail and handrail it north investigating any camps on either side of it. As it is a reconnaissance mission we don’t put an objective marker on the camp you are supposed to find. there are 3 camps in total, once you’ve done the mission a few times you’ll have a good idea where to go. the campaign is also clearly advertised as multiplayer in all media. You can use SOG AI mod to try it solo. Share this post Link to post Share on other sites
bendy303 4 Posted March 1 Hi @eggbeast, big fan of your CDLC currently I am finishing off an auto-revive mod for AI, complete with voice actors. Because its a mod, its designed to be as compatible with as many workshop missions as possible. Wondering if I could get a code tip from you about disabling the SOG Revive system. I checked how ACE do it, but they do it in pre-initialisation, tricking the SOG Revive into thinking its already loaded, by declaring value to variable (vn_advanced_revive_started = true;). Our mod aims to not be too invasive - you have to manually turn it on once the mission has loaded - thus you have the option to not load it, and instead use the revive system used by mission creators. The flexibility to choose is the idea. Currently we have successfully got it to disable the native BI_Revive and Psychos Revive, would like to be able to also do it with SOG revive, without using the ACE method which takes away the flexibility of choice. Currently I am using a quick and dirty method to disable SOG Revive, but its not ideal, because it might cancel event handlers used for other mission scripts. if (!isNil "vn_advanced_revive_started") then { { _x removeAllEventHandlers "Killed"; _x removeAllEventHandlers "Respawn"; _x removeAllEventHandlers "HandleHeal"; _x removeAllEventHandlers "handleDamage"; } foreach allunits; }; cheers help appreciated and look forward to the next update or project!! Ben Share this post Link to post Share on other sites
mickeymen 324 Posted May 13 Hi to all! I hope that this thread is not dead and I also hope that the developers of this DLC have not abandoned their brainchild. One question that I want to endlessly ask. Once, after I buy this content, I have already asked it on the SOG Prairie Fire feedback forum, but have not received an answer. Now, 3 years after the SOG Prairie Fire release, I am still concerned about this issue. I believe that SOG Prairie Fire has the best amount and also the best quality of content, that has ever existed for Arma 3, but one nuance just seems like a wild contrast to me. It looks weird to say the least. This detail spoils the impression of this DLC, making it one-sided, prevents him from becoming fully smooth and perfect, since it is Impossible in silence to play with pleasure as the Vietnamese soldier. Until today I always wanted to ask - Why the hell in ths super DLC don't Vietnamese fighters still have voices (radio protocols) !? Already I no longer ask the question whether it will be or not. I am sure that it will never appear. My final question is here - Why in the the SOG Prairie Fire, playing as a Vietnamese we will never hear Vietnamese radio conversations? I can't even imagine the reason: * SOG Prairie Fire creators don't like playing for Vietnam? * Someone made a promise to the Vietnamese president never to do this? * Vietnam War veteran/consultants was found, but impossible to find one Vietnamese person on the Internet, who can voice this? * Nobody wants to pay the Vietnamese for this * Before, no one thought of using a neural network for this purpose? Please explain the reason to understand Share this post Link to post Share on other sites
HorribleGoat 1473 Posted June 22 On 5/14/2024 at 1:23 AM, mickeymen said: Hi to all! I hope that this thread is not dead and I also hope that the developers of this DLC have not abandoned their brainchild. One question that I want to endlessly ask. Once, after I buy this content, I have already asked it on the SOG Prairie Fire feedback forum, but have not received an answer. Now, 3 years after the SOG Prairie Fire release, I am still concerned about this issue. I believe that SOG Prairie Fire has the best amount and also the best quality of content, that has ever existed for Arma 3, but one nuance just seems like a wild contrast to me. It looks weird to say the least. This detail spoils the impression of this DLC, making it one-sided, prevents him from becoming fully smooth and perfect, since it is Impossible in silence to play with pleasure as the Vietnamese soldier. Until today I always wanted to ask - Why the hell in ths super DLC don't Vietnamese fighters still have voices (radio protocols) !? Already I no longer ask the question whether it will be or not. I am sure that it will never appear. My final question is here - Why in the the SOG Prairie Fire, playing as a Vietnamese we will never hear Vietnamese radio conversations? I can't even imagine the reason: * SOG Prairie Fire creators don't like playing for Vietnam? * Someone made a promise to the Vietnamese president never to do this? * Vietnam War veteran/consultants was found, but impossible to find one Vietnamese person on the Internet, who can voice this? * Nobody wants to pay the Vietnamese for this * Before, no one thought of using a neural network for this purpose? Please explain the reason to understand To put it simple, too expensive to make. The simpler ambient voice system was more cost efficient allowing budget to be spent on other things. Share this post Link to post Share on other sites