ARMTRULES 0 Posted April 1, 2021 I have been searching high and low for any information about the searchlights given to the East German border units and I cannot figure out how to apply them to my scenario. How in the world do they work? Is there a special script that attaches the searchlights to the BT-11 towers? I'm so confused. Share this post Link to post Share on other sites
JohnKalo 657 Posted April 1, 2021 Don't own the GM but for a nice searchlight effect you could alter this script: https://steamcommunity.com/sharedfiles/filedetails/?id=682402094 hope it helps 👍 1 Share this post Link to post Share on other sites
Play3r 147 Posted April 1, 2021 16 hours ago, ARMTRULES said: I have been searching high and low for any information about the searchlights given to the East German border units and I cannot figure out how to apply them to my scenario. How in the world do they work? Is there a special script that attaches the searchlights to the BT-11 towers? I'm so confused. I use this one to put lights on a HeliCopter : nul= [] spawn {while {alive ph1pilot} do { ph1pilot action ["lightOn", pakheli1]; sleep 0.001};};}; ph1pilot is name of pilot. pakheli is name of HeliCopter. Maybe you can use it ? 1 Share this post Link to post Share on other sites
DrRuhe 1 Posted May 7, 2021 After having the same problem, this page helped: https://community.bistudio.com/wiki/Arma_3:_Lights#Search_Light To turn the searchlight on do: searchlight action ["SearchLightOn", searchlight]; where searchlight is the searchlight variable. 1 Share this post Link to post Share on other sites