CPT Hounddog 7 Posted March 31, 2021 How can I add multiple textures to one model in Blender, then export the model as a p3d and open it up in Object Builder, then make the pbo for the new model? Note: config and model files are good to go, with the config file calling the same model in one class with one texture and another class with the same model but a different texture. Share this post Link to post Share on other sites
Jackal326 1158 Posted April 2, 2021 On 3/31/2021 at 11:12 PM, CPT Hounddog said: How can I add multiple textures to one model in Blender, then export the model as a p3d and open it up in Object Builder, then make the pbo for the new model? Note: config and model files are good to go, with the config file calling the same model in one class with one texture and another class with the same model but a different texture. https://community.bistudio.com/wiki/Config_Properties_Megalist#hiddenSelections.5B.5D Share this post Link to post Share on other sites
HorribleGoat 1464 Posted June 24, 2021 Id recommend running some basic blender tutorials to get the hang of the program. You can add multiple materials on a object in Blender in the materials tab by creating more material slots and assigning them to faces in edit mode. Share this post Link to post Share on other sites