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Hi

does anyone know how you can get position on terrain where the player is aiming? I want to ignore houses and get terrain pos only.

I know there's many intersect commands but haven't figured which one to use yet.

 

I'm using this code to get 3D pos but it returns position on the houses etc.

 

_wpos = screenToWorld getMousePosition;

 

thx!

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Use lineIntersectsSurfaces with cursorObject as one of the objects to ignore :shrug:

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1 minute ago, h - said:

Use lineIntersectsSurfaces with cursorObject as one of the objects to ignore :shrug:

 

thx. I was able to get some vector that goes underground so that lineIntersectsSurfaces returns the terrain surface. works pretty good 

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