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Norm49

Trigger detecting the absence of inavtive mine on the ground

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Hi

 

I made a trigger to detect that i deactivate some mine and this part work fine. The thing is after i deactivate the mine i now have the inactivated mine on the ground. I want to have a trigger that will detect there absence after the player pick them up or if no inactivated mine are on the ground because it explode. I don't want to leave the mine there of every one to use. I can find a was to do this.

 

Thanks for any help with this.

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Maybe a combination of !alive NameOfMine or NameOfMine distance NameOfInvisibleHelipad > 10 could work.

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