BikerJoe 4 Posted March 21, 2021 Hey everyone! I'm trying to do up a multiplayer mission for my group on Isla Duala but I'm having problem with my AI vehicles. When they come to a bridge they get most of the way across it then try to turn left, hitting the barrier and causing a pileup, is there a script or anything I can do to stop this from hapopening? TIA for the help! Joe Share this post Link to post Share on other sites
pierremgi 4737 Posted March 21, 2021 That's a good question for @icebreakr Some maps fail to generate workable paths for Arma 3 (usually ported maps from previous version). Usually, this occurs on bridge ends. You should precise which bridge is faulty. As rule of thumb, never place waypoints too close from bridges. Let's the vehicles have their calculated path not closer than 100 m from ends. If vehicles fail to cross onto the bridge or try to cross beneath... that's a road issue on map. Share this post Link to post Share on other sites
BikerJoe 4 Posted March 22, 2021 I think I'm ok, I changed the waypoint to after the bridge and that seemed to work, previously it was before the bridge. Share this post Link to post Share on other sites
icebreakr 3100 Posted March 23, 2021 Good. Isla Duala should get an visual update and some roads fixed could be done too. 1 Share this post Link to post Share on other sites