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BikerJoe

AI vehicles not following waypoints

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Hey everyone!

 

I'm trying to do up a multiplayer mission for my group on Isla Duala but I'm having problem with my AI vehicles. When they come to a bridge they get most of the way across it then try to turn left, hitting the barrier and causing a pileup, is there a script or anything I can do to stop this from hapopening?

 

TIA for the help!

 

Joe

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That's a good question for @icebreakr 

Some maps fail to generate workable paths for Arma 3 (usually ported maps from previous version). Usually, this occurs on bridge ends.

You should precise which bridge is faulty.

As rule of thumb, never place waypoints too close from bridges. Let's the vehicles have their calculated path not closer than 100 m from ends. If vehicles fail to cross onto the bridge or try to cross beneath... that's a road issue on map.

 

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I think I'm ok, I changed the waypoint to after the bridge and that seemed to work,  previously it was before the bridge.

 

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Good. Isla Duala should get an visual update and some roads fixed could be done too.

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