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iankill

Custom Explosives Questions

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Hi Everyone,

 

I'm new to modding and I made a custom explosive mod and most things are working fine but I have a couple of questions. 

 

I have something like a bomb satchel that's a remote bomb, and I'm wondering what the different options on certain commands do.

 

Is there a list of the different explosions that can be used in the ExplosionEffects field I've found some obviously, but is there a reference list anywhere?

 triggerWhenDestroyed is something I've seen in the CUP mods but can't find anything out about it. I assume enabling it causes the bomb to trigger when destroyed but doesn't seem to do anything.

Edit:

My bombs show up under Magazines, instead of explosives how do I setup my cfg weapons so they appear under explosives.

 

class CfgWeapons
{
    class Default;
    class Put: Default
    {
        class PutMuzzle;
        class PipeBombMuzzle: PutMuzzle
        {
            magazines[] = {"SuitcaseBombMag","SuitcasePipeBomb_Mag"};
        };
    };
};

Figured that part out

 

Thanks for any help. 

 

 

Edited by iankill

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