Rosso777 22 Posted March 9, 2021 I see a lot of scripts that require putting some type of variable or eventhandler inside a unit’s init, which in the editor is a piece of cake. But I can’t quite seem to figure out where an AI soldier’s init would be in a mod like A3XAI (https://github.com/Fickdichhard/A3XAI-UPLOAD). Has anyone ever done something like this and can guide me in the right direction? Share this post Link to post Share on other sites
EO 11135 Posted March 10, 2021 Try asking in the (unofficial) Exilemod club. Share this post Link to post Share on other sites