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Rosso777

Where is the AI’s “init” in the A3XAI AI mod?

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I see a lot of scripts that require putting some type of variable or eventhandler inside a unit’s init, which in the editor is a piece of cake. But I can’t quite seem to figure out where an AI soldier’s init would be in a mod like A3XAI (https://github.com/Fickdichhard/A3XAI-UPLOAD).

 

Has anyone ever done something like this and can guide me in the right direction?

 

 

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Try asking in the (unofficial) Exilemod club. 

 

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