itfail123 0 Posted March 7, 2021 help, its only showing 1 instead of 10 units. this is the code im using class 2ndHelicopterSquadron1 { side = "Resistance"; size = "Battalion"; type = "CombatAviation"; commander = "Moritiadou"; commanderRank = "Captain"; text = "2nd Helicopter Squadron"; textShort = "2nd Sqdn"; assets[] = {I_Heli_light_03_F,4}; }; thanks in advance. Share this post Link to post Share on other sites
pierremgi 4442 Posted March 7, 2021 Try with : assets[] = {["I_Heli_light_03_F",4]}; Your syntax seems to be consistent with BIKI doc , but mine looks like those in cfgOrbat from config viewer. Share this post Link to post Share on other sites
itfail123 0 Posted March 7, 2021 unfortunately with that code it ends up showing 0 of the assets, if i add 2 the first assets show the correct number but the second still only shows 1 class 3rdSupportSquadron1 { side = "Resistance"; size = "Battalion"; type = "Support"; commander = "Karmanlis"; commanderRank = "Captain"; text = "3rd Support Squadron"; textShort = "3rd Sqdn"; assets[] = {{I_Heli_light_03_unarmed_F,4},I_Heli_Transport_02_F,4}; }; here is what im using to add 2 Share this post Link to post Share on other sites
Fluxion 0 Posted May 1, 2021 Do orbat groups do anything or does it just put a marker on the map that represents the group? Share this post Link to post Share on other sites
Melody_Mike 118 Posted May 1, 2021 Hi @Fluxion, welcome to the forums :) The answer to your question is in the example in the BIKI:https://community.bistudio.com/wiki/Arma_3:_ORBAT_Viewer#Working_Example So as far as I know: yeah, they basically just make the briefing more interesting. 1 Share this post Link to post Share on other sites
Revarnes 2 Posted February 24, 2022 On 3/7/2021 at 4:12 PM, itfail123 said: unfortunately with that code it ends up showing 0 of the assets, if i add 2 the first assets show the correct number but the second still only shows 1 class 3rdSupportSquadron1 { side = "Resistance"; size = "Battalion"; type = "Support"; commander = "Karmanlis"; commanderRank = "Captain"; text = "3rd Support Squadron"; textShort = "3rd Sqdn"; assets[] = {{I_Heli_light_03_unarmed_F,4},I_Heli_Transport_02_F,4}; }; here is what im using to add 2 Not sure if you are still having this problem, but I just solved the puzzle myself, so figured if anybody else might need a solution, this should be it. This is the line i used myself: assets[] = {{O_Heli_Attack_02_black_F,3},{O_Heli_Light_02_unarmed_F,3},{O_APC_Tracked_02_cannon_F,4},{O_MBT_02_cannon_F,3}}; So with your listed assets there, it should probably be like this: assets[] = {{I_Heli_light_03_unarmed_F,4},{I_Heli_Transport_02_F,4}}; 1 Share this post Link to post Share on other sites