Jump to content
DSabre

Functional Aircraft Carrier Projects

Recommended Posts

I have completely redone the Hyuga and I have improved a little  the looks and reduced a lot the number of polys.

 

I have opened new areas in the ship and I want to add a mess room (for putting there the cargo proxies), the CIC (the gunner proxies will go there) and maybe a meeting room with a giant screen for briefings and such.

 

I will post new screenies this weekend

  • Like 1

Share this post


Link to post
Share on other sites

Still a looooong way to go but she is coming along quite well

 

?imw=5000&imh=5000&ima=fit&i

 

 

 

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

 

 

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

 

the lifts can move up and down but I still have to add a couple things to get choppers in the hangar

  • Like 5

Share this post


Link to post
Share on other sites

Will be a fine addition to the Arma seas, mate!

Share this post


Link to post
Share on other sites

A little update

I got working the Custom Load/Vehicle scripts.

In order to stop the vanilla Load vehicle action I have disabled the action via init eventhandler. Now the custom scripts activate the capability of loading/unloading vehicles and then, after loading/unloading the vehicle, they block it again 

 

Unfortunately, due to the size of the hangar only three choppers can be loaded inside and the one in the middle gets damaged in the main rotor. Something like Arma 2's folding chopper blades (as IRL) would allow loading more vehicles inside of the hangar.

 

I have also started modelling the davits in the starbord and port boat bays. Right now it can load two gunboats (port and starbord) and one RHIB/CRRC/SDV in the smaller port bay. The will be able to be loaded via Attachto. I will provide more screenshots this weekend

 

I will gladly provide more info if anyone want's to tackle a similar project. (Carriers, LPDs etc...)

 

 

 

Share this post


Link to post
Share on other sites
On 8/2/2021 at 8:54 PM, mankyle said:

A little update

I got working the Custom Load/Vehicle scripts.

In order to stop the vanilla Load vehicle action I have disabled the action via init eventhandler. Now the custom scripts activate the capability of loading/unloading vehicles and then, after loading/unloading the vehicle, they block it again 

 

Unfortunately, due to the size of the hangar only three choppers can be loaded inside and the one in the middle gets damaged in the main rotor. Something like Arma 2's folding chopper blades (as IRL) would allow loading more vehicles inside of the hangar.

 

I have also started modelling the davits in the starbord and port boat bays. Right now it can load two gunboats (port and starbord) and one RHIB/CRRC/SDV in the smaller port bay. The will be able to be loaded via Attachto. I will provide more screenshots this weekend

 

I will gladly provide more info if anyone want's to tackle a similar project. (Carriers, LPDs etc...)

 

 

 

any suggestions on guides / walkthroughs on how to begin putting a carrier model in to arma 3 ?

Share this post


Link to post
Share on other sites
22 minutes ago, Joric123 said:

any suggestions on guides / walkthroughs on how to begin putting a carrier model in to arma 3 ?


If by "carrier" you mean a floatable, drivable ship working in MP environment, there's one great suggestion worthy consideration: drop the idea right away if you don't want to waste your time and get frustrated.
In other cases, there's one person you might want to talk with which is @TeTeT.

Share this post


Link to post
Share on other sites

It depends on what your objective is...

 

Do you want a moving vehicle?

Or is an static vehicle enough for you?

 

Remember that walking on moving vehicles is not possible in Arma 3 except by scripting.

There also the 60 meters GEO Lod and Rad lod limits.

 

For ships over that length you have to use the onInit eventhandler to array different "pieces".

 

For a moving vehicle an option would be to create a couple invisible GEO/Road lod objects and attachto the main vehicle via onInit eventhandler.

 

For an static object like the old arma 2 LHD or the Freedom and liberty ships there is a vanilla Arma 3 function that create the different pieces of the ships in the appropiate places.

 

TeTeT (USS Nimitz mod creator) has a lot of experience.

 

Me I can provide some help if you tell me what you want to do

 

 

Share this post


Link to post
Share on other sites

I agree with what mankyle and nightintruder said.

 

There is a shortcut worth considering though:

Use a static aircraft carrier object (in this case can be a single object/p3d as you wont need any collision data). Then add invisible floor panels in editor and save as composition.

See what Shennko did here on the first page of this thread:

 

On 3/16/2021 at 6:11 PM, Shennko said:

Hey people! 
Well, my friend and I finished doing the static carrier. It uses some brick stuff from IFA, the carrier from Naval Legends, Weapons from Secret Weapons and an arresting cable from MAAS.
Don't go anywhere but the main deck, or you'll get stuck. You can take off and land without problems. When using the arresting cable, you might find that the plane is slow. You just need to get out from the plane and get inside again, and that will be it.
You can turn the engines from the Carrier on, and smoke will come out, but it doesn't move. I tried doing some stuff with attaching objects and detaching them (so they don't move when the carrier does, and they can move when the carrier doesn't to prevent any plane from falling), but it isn't that easy and, well didn't want to complicate it even further.

Mods:
CBA - https://steamcommunity.com/workshop/filedetails/?id=450814997
IFA - https://steamcommunity.com/workshop/filedetails/?id=660460283
CUP Core - https://steamcommunity.com/workshop/filedetails/?id=583496184
Naval Legends - https://steamcommunity.com/sharedfiles/filedetails/?id=2012371414&searchtext=Naval+
Secret Weapons - https://steamcommunity.com/sharedfiles/filedetails/?id=756352410&searchtext=secret+weapons
MAAS - https://steamcommunity.com/sharedfiles/filedetails/?id=1130385734
 

It's a VR SP mission, cuz I don't really know how to make it a composition and upload it as such hehe.
https://drive.google.com/file/d/1tp1P7ddX6aENH1TzD9eiFTvexFxTtMvO/view?usp=sharing

Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2426722326



 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×