aussie battler 94 Posted February 27, 2021 Anyone know how to fix the battleye kick on our server, either "Query Timeout or Client not responding". The battleye kicks just started happening after the last Arma3 update. It happens on escape servers when you have mission rotation. Players get kicked when the second map starts, just before you enter the lobby. I have noticed that all servers with mission rotation, have turned off Battleye. We didnt change anything on the servers. I have tried verifying Arma3 & reinstalling Battleye. The only fix I can think of for now is to turn off Battleye. Having no Battleye will kill the server with hackers. They seem to flock like seagulls to chips when you turn off battleye. Share this post Link to post Share on other sites
rhyswilliams999 10 Posted March 1, 2021 We're getting the Same issues, for our squad operations, we've had to disable Battleye, as we cant fix this issue. Despite reinstalling battleye, get a mixture of both Query Timeout or Client not responding Share this post Link to post Share on other sites
rhyswilliams999 10 Posted March 1, 2021 (edited) Just been searching my server's RPT file, getting a huge list of: 1:41:42 BEServer::finishDestroyPlayer(1819364438): users.get failed 1:41:43 BEServer::finishDestroyPlayer(1819364438): users.get failed got over 7689097 lines of this. This line is getting repeated 200 times a second. Same for you aussie battler? Edited March 1, 2021 by rhyswilliams999 More info Share this post Link to post Share on other sites
rhyswilliams999 10 Posted March 1, 2021 Fresh Server start, with a battleye timeout. here is a bunch of files from the server config: ftp://212.38.189.153/BattlEyeTimeout.zip Share this post Link to post Share on other sites
aussie battler 94 Posted March 4, 2021 @rhyswilliams999 thanks for the message. My logs with the battleye kick are deleted now. I remember a different Beserver message saying that player's message sending to Battleye was too large. I was thinking I might have to change the basic.cfg message send limit. Arma3 server just got an update, so hopefully this has been fixed. Nobody I can find from bohemia has responded.@mgtdb mentioned that they might have changed the protocols for Battleye after the update, relying less on ports. Share this post Link to post Share on other sites
aussie battler 94 Posted March 6, 2021 @rhyswilliams999 thanks to @PatPgtips from OutKasts here is the answer: [OKT]PatPgtipsToday at 08:40 Hi Aussie Here is fix for battleye kicks try this if you have still got the issue add this before your mission templates in your config.cfg or server.cfg autoSelectMission = true; // should fix battleye kicks // MISSIONS CYCLE forcedDifficulty = "Veteran"; autoSelectMission = true; //<-- add here class Missions { class Mission1 { template="HC_M3_OutKasts_CUP_V1_10.takistan"; forcedDifficulty = "Veteran"; }; 2 Share this post Link to post Share on other sites
rhyswilliams999 10 Posted March 6, 2021 @aussie battler Cheers, i'll give it a try. Share this post Link to post Share on other sites
dernikkl1 0 Posted March 10, 2021 For me, it seems like it would solve the problem. But I will wait and see how it turns out. Share this post Link to post Share on other sites
Panisher. 1 Posted March 15, 2021 @aussie battler it works, thx. 1 Share this post Link to post Share on other sites
Chrome526 0 Posted April 27, 2021 @aussie battler Has the problem been resolved ?? In order not to disable anti-cheat, I use "-autoinit" in the startup parameters and in the server.cfg " persistent = 1;" But because of this, the parameters of the mission in the lobby do not change. I use it as a temporary solution. Share this post Link to post Share on other sites
Spaztron424 2 Posted July 22, 2021 This solution worked thanks On 3/5/2021 at 4:53 PM, aussie battler said: @rhyswilliams999 thanks to @PatPgtips from OutKasts here is the answer: [OKT]PatPgtipsToday at 08:40 Hi Aussie Here is fix for battleye kicks try this if you have still got the issue add this before your mission templates in your config.cfg or server.cfg autoSelectMission = true; // should fix battleye kicks // MISSIONS CYCLE forcedDifficulty = "Veteran"; autoSelectMission = true; //<-- add here class Missions { class Mission1 { template="HC_M3_OutKasts_CUP_V1_10.takistan"; forcedDifficulty = "Veteran"; }; This solution worked of me Thanks a bunch. I can play on my server. 1 Share this post Link to post Share on other sites
RumberO 9 Posted April 11, 2023 On 3/6/2021 at 1:53 AM, aussie battler said: @rhyswilliams999 thanks to @PatPgtips from OutKasts here is the answer: [OKT]PatPgtipsToday at 08:40 Hi Aussie Here is fix for battleye kicks try this if you have still got the issue add this before your mission templates in your config.cfg or server.cfg autoSelectMission = true; // should fix battleye kicks // MISSIONS CYCLE forcedDifficulty = "Veteran"; autoSelectMission = true; //<-- add here class Missions { class Mission1 { template="HC_M3_OutKasts_CUP_V1_10.takistan"; forcedDifficulty = "Veteran"; }; @PatPgtips @rhyswilliams999 @aussie battler Thank you very much for sharing this. 1 Share this post Link to post Share on other sites