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RyanTurner

Cpt. Hepworth's Fatigues

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I was just curious how does this that his fatigues are the normal NATO Fatigues (Tee) but with a Black Tee-Shirt but the moment I dropped it, arsenal or copy the content of him, it turns into Tropic Fatigues, does anyone know why?

Images

 

That's his content.

comment "Add weapons";
this addWeapon "arifle_MXC_F";
this addPrimaryWeaponItem "acc_pointer_IR";
this addPrimaryWeaponItem "optic_Holosight_blk_F";
this addPrimaryWeaponItem "30Rnd_65x39_caseless_mag";
this addWeapon "hgun_Pistol_heavy_01_F";
this addHandgunItem "optic_MRD";
this addHandgunItem "11Rnd_45ACP_Mag";
comment "Add containers";
this forceAddUniform "U_B_T_Soldier_AR_F";
this addVest "V_PlateCarrier2_rgr_noflag_F";
this addBackpack "B_Patrol_Respawn_bag_F";
comment "Add items to containers";
this addItemToUniform "FirstAidKit";
for "_i" from 1 to 2 do {this addItemToUniform "30Rnd_65x39_caseless_mag";};
this addItemToUniform "Chemlight_green";
this addItemToVest "30Rnd_65x39_caseless_mag";
for "_i" from 1 to 2 do {this addItemToVest "11Rnd_45ACP_Mag";};
this addItemToVest "SmokeShell";
this addItemToVest "SmokeShellGreen";
this addItemToVest "Chemlight_green";
this addHeadgear "H_HelmetB_light_desert";
this addGoggles "G_Tactical_Clear";
comment "Add items";
this linkItem "ItemMap";
this linkItem "ItemCompass";
this linkItem "ItemWatch";
this linkItem "ItemRadio";
this linkItem "ItemGPS";
this linkItem "NVGoggles";
comment "Set identity";
[this,"WhiteHead_32","novoice"] call BIS_fnc_setIdentity;

 

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The texture's changed via setObjectTexture. You can get the texture via getObjectTextures.

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