RyanTurner 23 Posted February 26, 2021 I was just curious how does this that his fatigues are the normal NATO Fatigues (Tee) but with a Black Tee-Shirt but the moment I dropped it, arsenal or copy the content of him, it turns into Tropic Fatigues, does anyone know why?Images That's his content. comment "Add weapons"; this addWeapon "arifle_MXC_F"; this addPrimaryWeaponItem "acc_pointer_IR"; this addPrimaryWeaponItem "optic_Holosight_blk_F"; this addPrimaryWeaponItem "30Rnd_65x39_caseless_mag"; this addWeapon "hgun_Pistol_heavy_01_F"; this addHandgunItem "optic_MRD"; this addHandgunItem "11Rnd_45ACP_Mag"; comment "Add containers"; this forceAddUniform "U_B_T_Soldier_AR_F"; this addVest "V_PlateCarrier2_rgr_noflag_F"; this addBackpack "B_Patrol_Respawn_bag_F"; comment "Add items to containers"; this addItemToUniform "FirstAidKit"; for "_i" from 1 to 2 do {this addItemToUniform "30Rnd_65x39_caseless_mag";}; this addItemToUniform "Chemlight_green"; this addItemToVest "30Rnd_65x39_caseless_mag"; for "_i" from 1 to 2 do {this addItemToVest "11Rnd_45ACP_Mag";}; this addItemToVest "SmokeShell"; this addItemToVest "SmokeShellGreen"; this addItemToVest "Chemlight_green"; this addHeadgear "H_HelmetB_light_desert"; this addGoggles "G_Tactical_Clear"; comment "Add items"; this linkItem "ItemMap"; this linkItem "ItemCompass"; this linkItem "ItemWatch"; this linkItem "ItemRadio"; this linkItem "ItemGPS"; this linkItem "NVGoggles"; comment "Set identity"; [this,"WhiteHead_32","novoice"] call BIS_fnc_setIdentity; Share this post Link to post Share on other sites
POLPOX 766 Posted February 26, 2021 The texture's changed via setObjectTexture. You can get the texture via getObjectTextures. 1 Share this post Link to post Share on other sites