gc8 970 Posted February 25, 2021 Hey is it possible to make vehicle hidden and make it move on waypoints? I ask because I cant get the vehicle moving while it's hidden. Men seems to have no problem moving while hidden, it's just the vehicles thx Share this post Link to post Share on other sites
Melody_Mike 127 Posted February 25, 2021 I've had buggy physics with hidden objects as well. Does it have to be 100% invisible? Someone scripted a "predator movie" type invisibility as a composition. But I don't know if that's what you were looking for: https://steamcommunity.com/sharedfiles/filedetails/?id=2388444766 Share this post Link to post Share on other sites
gc8 970 Posted February 26, 2021 16 hours ago, Melody_Mike said: Does it have to be 100% invisible? The idea is to have the vehicle hidden until detected by the enemy Share this post Link to post Share on other sites
Melody_Mike 127 Posted March 2, 2021 Heya, Late reply. Sorry I am confused. When you say "make vehicle hidden" I think of hideObjectGlobal. But how does the AI detect the vehicle then? Or do you mean partially invisible? Share this post Link to post Share on other sites
gc8 970 Posted March 2, 2021 2 minutes ago, Melody_Mike said: Late reply. Sorry I am confused. When you say "make vehicle hidden" I think of hideObjectGlobal. yeah using that 2 minutes ago, Melody_Mike said: But how does the AI detect the vehicle then? Or do you mean partially invisible? I have some code for this so it's no problem Share this post Link to post Share on other sites
Melody_Mike 127 Posted March 2, 2021 Wow, ok. Can you teleport the vehicle (or just createVehicle) to a moving marker/game logic when the AI is triggered? Share this post Link to post Share on other sites
gc8 970 Posted March 2, 2021 26 minutes ago, Melody_Mike said: Can you teleport the vehicle (or just createVehicle) to a moving marker/game logic when the AI is triggered? It would be far better if the vehicle would move it self. I think this could be bug in arma and I would like to create ticket but I don't know how (will try it again later) Share this post Link to post Share on other sites
Melody_Mike 127 Posted March 2, 2021 Okey :) To create ticket, you can use this: https://feedback.bistudio.com/w/ft_a3_howto/general/ Login is same as with forums here. I used this system and they did include my suggestion in a patch. I think it would help if you gave context on what you were trying to do. Like literally, what is the hidden vehicle, why is it hidden, and what is the in-game reason why it should get visible? Because yes, hideObject is strange for vehicles (no collisions, but still shooting, particles, and sounds). What happens if you setObjectTextureGlobal an invisible (alpha channel only) texture on the vehicle? Share this post Link to post Share on other sites
gc8 970 Posted March 2, 2021 @Melody_Mike hey thanks for the link, will post there later! I'm doing RTS game mode and i dont want the commander to be able to see the enemy infantry/vehicles. so that's why I'm hiding them... I'll keep the setObjectTextureGlobal in mind, havent tested it yet Share this post Link to post Share on other sites
gc8 970 Posted March 7, 2021 Created a ticket: https://feedback.bistudio.com/T157231 Share this post Link to post Share on other sites