dragonflyfan 10 Posted February 13, 2021 Hi Team, Is it possible to script a single waypoint into a trigger where the AI 'seek and destroy' within the radius of the trigger? I'm hoping I can make it without the need for the Eden Editor waypoints, I just want it so that when the AI squad activates the trigger they execute a waypoint, if possible it would be great to set behaviour as well. Is this possible? Thanks, Jas Share this post Link to post Share on other sites
dragonflyfan 10 Posted February 14, 2021 I've had a crack a trying to get it to work myself however, I'm stuck with the waypoint actually working. The sequence of events is like this: - Player lands chopper on trigger with AI squad loaded, AI squad disembark as per trigger script (WORKING) - Player takes off - Once AI squad out of chopper move to waypoint as per script (NOT WORKING) - Player lands and squad moves to chopper and load up as per script (WORKING) See screenshots below for anyone that might be able to shed some light on the situation for me please. Thanks in advance, Jas Share this post Link to post Share on other sites