MrSydney 1 Posted January 26, 2021 How do you make a timer that only displays to the incapacitated players showing them how much time they have left until they bleed out? I tried using hints but ran in to too many problems Share this post Link to post Share on other sites
pierremgi 4737 Posted January 26, 2021 Probably not the best way but you can try that: In initPlayerLocal.sqf (create it at mission root if not existing, but should already exists for MP scenario): player addEventHandler ["animChanged", { params ["_unit","_anim"]; if ("uncons" in toLowerAnsi _anim) then { [_unit,_anim] spawn { params ["_unit","_anim"]; private _time = diag_tickTime -3; while {lifeState _unit == "incapacitated"} do { hintSilent str round (bis_revive_bleedOutDuration - (diag_tickTime -_time)); uisleep 1 }; hintSilent "" } } }]; 1 Share this post Link to post Share on other sites
MrSydney 1 Posted January 26, 2021 Thanks, I will try it later and let you know if it works Share this post Link to post Share on other sites
MrSydney 1 Posted January 26, 2021 It's perfect. Thank you for the help Share this post Link to post Share on other sites