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How to remove Eden placed player-respawn points?

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Just:   deleteVehicle nameOfYourModule    (the name you gave in variable name, not the name to be displayed)

or deleteMarker "nameOfyourMarker"           (variable name also like:   respawn_West_myMarker. Such names are working like any respawn module. Name is not the marker text which can be what you want)

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{
	_x call BIS_fnc_removeRespawnPosition;
}forEach ( nameOfRespawnModule getVariable[ "respawn", [] ] );

Where nameOfRespawnModule is the variable name given to the respawn module in its attributes in Eden.

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Thanks a lot guys!

You are part of the reason why this community rocks 🙂

 

On 1/26/2021 at 11:11 AM, pierremgi said:

deleteVehicle nameOfYourModule

 

Naming the module and using "deleteVehicle" really does work... but it messes with the other respawn positions, so it's not viable to do it this way.

 

On 1/26/2021 at 3:37 PM, Larrow said:

{
	_x call BIS_fnc_removeRespawnPosition;
}forEach ( nameOfRespawnModule getVariable[ "respawn", [] ] );

Where nameOfRespawnModule is the variable name given to the respawn module in its attributes in Eden.

 

Works like a charm, ty very much!!!

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