dlder   13 Posted January 25, 2021 The problem is: how do I get the IDs of my respawn points, which is needed for this command: https://community.bistudio.com/wiki/BIS_fnc_removeRespawnPosition  🤔 Share this post Link to post Share on other sites
pierremgi   4739 Posted January 26, 2021 Just:  deleteVehicle nameOfYourModule   (the name you gave in variable name, not the name to be displayed) or deleteMarker "nameOfyourMarker"          (variable name also like:  respawn_West_myMarker. Such names are working like any respawn module. Name is not the marker text which can be what you want) 2 Share this post Link to post Share on other sites
Larrow   2801 Posted January 26, 2021 { _x call BIS_fnc_removeRespawnPosition; }forEach ( nameOfRespawnModule getVariable[ "respawn", [] ] ); Where nameOfRespawnModule is the variable name given to the respawn module in its attributes in Eden. 1 Share this post Link to post Share on other sites
dlder   13 Posted January 28, 2021 Thanks a lot guys! You are part of the reason why this community rocks 🙂  On 1/26/2021 at 11:11 AM, pierremgi said: deleteVehicle nameOfYourModule  Naming the module and using "deleteVehicle" really does work... but it messes with the other respawn positions, so it's not viable to do it this way.  On 1/26/2021 at 3:37 PM, Larrow said: { _x call BIS_fnc_removeRespawnPosition; }forEach ( nameOfRespawnModule getVariable[ "respawn", [] ] ); Where nameOfRespawnModule is the variable name given to the respawn module in its attributes in Eden.  Works like a charm, ty very much!!! 1 Share this post Link to post Share on other sites