Jump to content
interectic

Arma 3 OPEX Missions - All vehicles change to CIV when player enters

Recommended Posts

Anyone know a fix to when my friend and I are playing OPEX and when we enter a blufor vehicle at base the vehicle changes to a civilian vehicle. This makes the enemy not shoot at us. We are playing as blufor as well. Any advice would be great. Thanks. 

Share this post


Link to post
Share on other sites

That's an OPEX behavior, I imagine.

 

You could try that (no guarantee):

in initPlayerlocal.sqf , recommended, (or where player is already defined):

 

player addEventHandler ["GetInMan", {

  params ["_unit", "_role", "_vehicle", "_turret"];

  _unit spawn {sleep 1; _this setCaptive FALSE};

}];

 

Share this post


Link to post
Share on other sites
10 hours ago, pierremgi said:

That's an OPEX behavior, I imagine.

 

You could try that (no guarantee):

in initPlayerlocal.sqf , recommended, (or where player is already defined):

 

player addEventHandler ["GetInMan", {

  params ["_unit", "_role", "_vehicle", "_turret"];

  _unit spawn {sleep 1; _this setCaptive FALSE};

}];

 

Ok I will try this. Thank you

Share this post


Link to post
Share on other sites
10 hours ago, pierremgi said:

That's an OPEX behavior, I imagine.

 

You could try that (no guarantee):

in initPlayerlocal.sqf , recommended, (or where player is already defined):

 

player addEventHandler ["GetInMan", {

  params ["_unit", "_role", "_vehicle", "_turret"];

  _unit spawn {sleep 1; _this setCaptive FALSE};

}];

 

Yeah that didn't work. Vehicle still changes to purple

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×