Positivegod 0 Posted January 20, 2021 Airplanes can't land What is the problem? hint "fly carrier"; _dirme = getDir player; _pos = player modelToWorld[0, 0.3, 0.2]; _jetslut = "B_Heli_Transport_03_black_F" createVehicle _pos; _jetslut allowDamage false; _jetslut setDir _dirme; [_jetslut] call CLASS911_Remote_Execution; _Jmesays = "Land_Carrier_01_hull_07_1_F" createVehicle _pos; _Jmesays attachTo[_jetslut, [1, -10, -2]] setVectorDirAndUp [[0,0, -1], [0, -1,0]]; _Jmesays setDir 180; _Jmesays allowDamage false; _Jmesays = "Land_Carrier_01_hull_07_2_F" createVehicle _pos; _Jmesays attachTo[_jetslut, [50, -10, -2]] setVectorDirAndUp [[0,0, -1], [0, -1,0]]; _Jmesays setDir 180; _Jmesays allowDamage false; _Jmesays = "Land_Carrier_01_hull_06_1_F" createVehicle _pos; _Jmesays attachTo[_jetslut, [1, 35, -2]] setVectorDirAndUp [[0,0, -1], [0, -1,0]]; _Jmesays setDir 180; _Jmesays allowDamage false; _Jmesays = "Land_Carrier_01_hull_06_2_F" createVehicle _pos; _Jmesays attachTo[_jetslut, [50, 35, -2]] setVectorDirAndUp [[0,0, -1], [0, -1,0]]; _Jmesays setDir 180; _Jmesays allowDamage false; _Jmesays = "Land_Carrier_01_hull_05_1_F" createVehicle _pos; _Jmesays attachTo[_jetslut, [1, 80, -2]] setVectorDirAndUp [[0,0, -1], [0, -1,0]]; _Jmesays setDir 180; _Jmesays = "Land_Carrier_01_hull_05_2_F" createVehicle _pos; _Jmesays attachTo[_jetslut, [50, 80, -2]] setVectorDirAndUp [[0,0, -1], [0, -1,0]]; _Jmesays setDir 180; _Jmesays allowDamage false; _Jmesays = "Land_Carrier_01_hull_04_1_F" createVehicle _pos; _Jmesays attachTo[_jetslut, [1, 125, -2]] setVectorDirAndUp [[0,0, -1], [0, -1,0]]; _Jmesays setDir 180; _Jmesays allowDamage false; _Jmesays = "Land_Carrier_01_hull_04_2_F" createVehicle _pos; _Jmesays attachTo[_jetslut, [50, 125, -2]] setVectorDirAndUp [[0,0, -1], [0, -1,0]]; _Jmesays setDir 180; _Jmesays allowDamage false; _Jmesays = "Land_Carrier_01_hull_03_1_F" createVehicle _pos; _Jmesays attachTo[_jetslut, [10.5, 170, -2]] setVectorDirAndUp [[0,0, -1], [0, -1,0]]; _Jmesays setDir 180; _Jmesays allowDamage false; _Jmesays = "Land_Carrier_01_hull_03_2_F" createVehicle _pos; _Jmesays attachTo[_jetslut, [40.5, 170, -2]] setVectorDirAndUp [[0,0, -1], [0, -1,0]]; _Jmesays setDir 180; _Jmesays allowDamage false; _Jmesays = "Land_Carrier_01_hull_02_F" createVehicle _pos; _Jmesays attachTo[_jetslut, [25.5, 205, -7]] setVectorDirAndUp [[0,0, -1], [0, -1,0]]; _Jmesays setDir 180; _Jmesays allowDamage false; _Jmesays = "Land_Carrier_01_hull_01_F" createVehicle _pos; _Jmesays attachTo[_jetslut, [25.5, 230, -7]] setVectorDirAndUp [[0,0, -1], [0, -1,0]]; _Jmesays setDir 180; _Jmesays allowDamage false; _Jmesays = "Land_Carrier_01_hull_08_1_F" createVehicle _pos; _Jmesays attachTo[_jetslut, [1, -55, -2]] setVectorDirAndUp [[0,0, -1], [0, -1,0]]; _Jmesays setDir 180; _Jmesays allowDamage false; _Jmesays = "Land_Carrier_01_hull_08_2_F" createVehicle _pos; _Jmesays attachTo[_jetslut, [50, -55, -2]] setVectorDirAndUp [[0,0, -1], [0, -1,0]]; _Jmesays setDir 180; _Jmesays allowDamage false; _Jmesays = "Land_Carrier_01_hull_09_1_F" createVehicle _pos; _Jmesays attachTo[_jetslut, [1, -100, -2]] setVectorDirAndUp [[0,0, -1], [0, -1,0]]; _Jmesays setDir 180; _Jmesays allowDamage false; _Jmesays = "Land_Carrier_01_hull_09_2_F" createVehicle _pos; _Jmesays attachTo[_jetslut, [50, -100, -2]] setVectorDirAndUp [[0,0, -1], [0, -1,0]]; _Jmesays setDir 180; _Jmesays allowDamage false; _Jmesays = "Land_Carrier_01_island_01_F" createVehicle _pos; _Jmesays attachTo[_jetslut, [55, -40, 18]] setVectorDirAndUp [[0,0, -1], [0, -1,0]]; _Jmesays setDir 180; _Jmesays allowDamage false; _Jmesays = "Land_Carrier_01_island_02_F" createVehicle _pos; _Jmesays attachTo[_jetslut, [55, -40, 18]] setVectorDirAndUp [[0,0, -1], [0, -1,0]]; _Jmesays setDir 180; _Jmesays allowDamage false; _Jmesays = "Land_Carrier_01_island_03_F" createVehicle _pos; _Jmesays attachTo[_jetslut, [70.5, -65, 18]] setVectorDirAndUp [[0,0, -1], [0, -1,0]]; _Jmesays setDir 180; _Jmesays allowDamage false; _Jmesays = "DynamicAirport_01_F" createVehicle _pos; _Jmesays attachTo[_jetslut, [0, 20, 23]] setVectorDirAndUp [[0,0, -1], [0, -1,0]]; _Jmesays setDir 180; _Jmesays allowDamage false; Share this post Link to post Share on other sites
beno_83au 1369 Posted January 20, 2021 Are you spawning and attaching each individual part of an aircraft carrier to a helicopter? If so, why? Share this post Link to post Share on other sites
stanhope 411 Posted January 20, 2021 Presumably because he wants a flying aircraft carrier. And to answer the question: because objects that are attached to other objects (the carrier that's attached to the heli) don't act as they normally would. Share this post Link to post Share on other sites