RyanTurner 23 Posted January 16, 2021 Good afternoon to everyone, I've been going all over this I don't get it how could I could do it and wanted to ask if it's possible. So I've 2 Roles and 4 Loadouts Roles: SL - M4 SL - M16 Loadouts SL: M4 - Light SL: M4 - Medium SL: M16 - Light SL: M16 - Medium I just want X Person to have Y loadouts, so I just want have Squad Leader to have the choice from the Roles M4 or M16 and their respective Loadouts JUST for him and no one else. While works fine, if I wanted to add another [usa_squadleader, "USA_SquadLeader_Light_M4"] call BIS_fnc_addRespawnInventory; If i add another line to do this: [usa_squadleader, "USA_SquadLeader_Light_M4"] call BIS_fnc_addRespawnInventory; [usa_squadleader, "USA_SquadLeader_Light_M16"] call BIS_fnc_addRespawnInventory; when I start the mission it gives me the following error: [BIS_fnc_addRespawnInventory] USA_SquadLeader_Light_M16' not found in CfgRespawnInventory or CfgVehicles I've tried array but from what I see it can't be as normal array as _array = [loadout1, loadout2] then add that instead of the class name. This is my description.ext class CfgRoles { class USA_SquadLeader_M4 // M4 Loadouts { displayName = "Squad Leader - M4 "; icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; }; class USA_SquadLeader_M16 // M16 Loadouts { displayName = "Squad Leader - M16 "; icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; }; }; class CfgRespawnInventory { // M4s Loadouts class USA_SquadLeader_Light_M4 { displayName = "M4 - Light"; icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; role = "USA_SquadLeader_M4"; }; class USA_SquadLeader_Medium_M4 { displayName = "M4 - Medium"; icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; role = "USA_SquadLeader_M4"; }; // M16s Loadouts class USA_SquadLeader_Light_M16 { displayName = "M4 - Light"; icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; role = "USA_SquadLeader_M16"; }; class USA_SquadLeader_Medium_M16 { displayName = "M4 - Medium"; icon = "\A3\Ui_f\data\GUI\Cfg\Ranks\sergeant_gs.paa"; role = "USA_SquadLeader_M16"; }; }; and my initServer.sqf [usa_squadleader, "USA_SquadLeader_Light_M4"] call BIS_fnc_addRespawnInventory; [usa_squadleader, "USA_SquadLeader_Light_M16"] call BIS_fnc_addRespawnInventory; With the 2nd one It doesn't work, i wanted to add M4s and M16s loadouts to only the squad leader. My multiplayer options: Imgur Share this post Link to post Share on other sites