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ARMA 3 Addon Request Thread

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@Gamermanas: For the M1 helmet, look to WWII or Vietnam War mods?

ww2 mods?

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I would like to request a gore mod for arma 3 i think it would add more realism and immersion thanks in advance!

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Anyone know of a smaller mod that adds in Takistani civilians? I am trying to make some missions on the All in Arma takistan map, but none of the mods I have grabbed, whether its CUPS or what not, adds any civilians that match the terrain. Id rather keep some level of realism since its a campaign vs isis.

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Leight OPFOR or Caf agressor have middle eastern civilians.

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We need a couple of good looking backpacks with a radio built in for ACRE2 77 or 117f.

I know Nou is working on official backpacks but it's stalled because he wants to incorporate dynamic antennas, meaning he has to animate the backpack's animations to every other possible animation...

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anyone wanna make a nuke mod?

Sadly the author removed it when I was just about to download it today D;

don't know why it was almost perfect :(

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Does anyone here know where to get good dubbing mods for AI and units other than FOA or GL5?

Ex:

[This is GL5, but this is what I mean by voice dubbing. From :25 to 1:00] Edited by DaFuzzyOne

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Is there a reskin of the Mohawk (or any other heli) as helicopter of the Altian Government? I was not able to find one. If there is no one, has anyone the motivation to make one? Would be nice for a mission I am working on.

Something in this style (only for Altis) would be nice: http://ftnews.firetrench.com/wp-content/uploads/2010/03/AW771.jpg

Edited by reforger

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Request:

Hey is anyone willing to make a mission that is a Campaign but can be played in Scenario's/Multiplayer that incorporates these mods

http://gyazo.com/818dd821193334cc12b001e896fcbd99

http://gyazo.com/f0d8286b6ad2cee95c899dfa420bea02

http://gyazo.com/f38fbd51a7aed1d76d1f346ba7beadd6

http://gyazo.com/fca904ba4516685f5bca7096ef600df5

I like how DUWS operates but I also like how WLA operates and the addition of adding ACE3 + Epoch along with a mod template that allows the use of mods.

With everything currently released at this moment. I dont see it being impossible to grant a request like this but to take that step forward into the unknown takes alot of guts and determination but might be worth it in the end who knows how popular a mission like this can be.

I hope Modder's , Scripter's , Developers take a look at this and carve this into your memory who knows it might inspire new idea's or not.

If Anyone is willing to take what I said into account I'll be your number 1 supporter in this endeavor.

For a player like me who loves to play heavily modded there is a reason for that when playing a game for a long while and then getting used to the same old same old stuff day in and day out you get kinda bored that is said for everyone. But if you can mod your game and mod on top of that and so on the game never stops being fun sort of im the type that gets bored if I play the same thing day in and day out. It's Basically like cooking you have 2 recipes and you taste them both and eat them constantly eventually you come to get used it and not care much about it anymore. but what if you combined those to recipes and made something entire new with 2 same old recipes? It's fun to step into the unknown you never know what can become of it. True Modder's , Scripter's , Developers have their rights but it never hurts to ask to combine mods and see what can come out of it 2 hard works putting hard work into 1 combination can do alot more for a community then either is possible alone.

I hope I made some sense but ill leave this here In-case someone might see it that understands what I'm trying to get at.

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Im currently in the early steps of making a new Arma 3 Terrain which is located in Switzerland, Mesocco. (With the San Bernadino Pass...pretty long tunnel though)

Im planning to create all buildings by myself, got the first to allready (Look for the pictures).

You may ask why this location?!... https://en.wikipedia.org/wiki/San_Bernardino_Pass

- It has a long tunnel which i think would be great for a Map

- It has 2 lakes with dams.

- Nothing compareable to this terrain exists.

- It has some valleys with towns.

- Forests and a lot of open fields (Up on the mountains)!

- SNOW on the mountains!

- Great for infantry, tactical combat!

Now to my questions about it:

1. Is it possible to make the tunnel which is located there?

2. How to add ladders to your own models?

3. Probably some dumb error but im not able to get my Textures InGame (Only Model shows up - White) Hope someone can help me with this...

http://www.directupload.net/file/d/4017/uhvi9q8r_png.htm

http://www.directupload.net/file/d/4017/f5jqy93m_png.htm

http://www.directupload.net/file/d/4017/478nhogx_png.htm

http://www.directupload.net/file/d/4017/klchz9cw_png.htm

MfG. Benno

Edited by Benno678

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Im currently in the early steps of making a new Arma 3 Terrain which is located in Switzerland, Mesocco. (With the San Bernadino Pass...pretty long tunnel though)

Im planning to create all buildings by myself, got the first to allready (Look for the pictures).

You may ask why this location?!... https://en.wikipedia.org/wiki/San_Bernardino_Pass

- It has a long tunnel which i think would be great for a Map

- It has 2 lakes with dams.

- Nothing compareable to this terrain exists.

- It has some valleys with towns.

- Forests and a lot of open fields (Up on the mountains)!

- SNOW on the mountains!

- Great for infantry, tactical combat!

Now to my questions about it:

1. Is it possible to make the tunnel which is located there?

2. How to add ladders to your own models?

3. Probably some dumb error but im not able to get my Textures InGame (Only Model shows up - White) Hope someone can help me with this...

http://www.directupload.net/file/d/4017/uhvi9q8r_png.htm

http://www.directupload.net/file/d/4017/f5jqy93m_png.htm

http://www.directupload.net/file/d/4017/478nhogx_png.htm

http://www.directupload.net/file/d/4017/klchz9cw_png.htm

MfG. Benno

You should ask that here: http://forums.bistudio.com/forumdisplay.php?172-ARMA-3-TERRAIN-(Builder). I do not think that the right people read it in this topic.

Your project sounds really good. Keep it up!

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2 things would be great.

1 .An Arma 3 Version of a OffShore Drilling Plateform.

-water access

-Enterable buildings

-Landing pad

-Ai Pathfinding

-A3 lights

Link to images

2. A walkable Static Tanker. (for Somalia pirates mission)

-Walkable Deck

-Walkable hull

-Walkable interior (Machine Room, Barrack, Command, Storage area)

-Netting to climb on.

-AI pathfinding.

-A3 Lights

Link to images

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Has anybody made (or is working on) a middle eastern/whatever skin pack for RHS? CDF and Takistani armies with RHS models would be pretty cool.

I'd do it myself if I knew the first thing about reskins.

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I'm not asking for a mod to be made for me, I want to know how to do it myself. I want to change the weapon's used by Massi's SOCOM mod and have them use custom loadouts from RHS's USAF mod. Can anyone tell me how to do this?

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you basically need to write a small addon that would overwrite the loudout section of massi's configs and use RHS class names (you can find RHS class names here: http://class.rhsmods.org/).

Posting in the right section of these forums (the config editing section) would give you the correct answers.

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A new formation for Ai in my group named 'Stay with me' would be nice. It's for when you don't care if he's next to you or a few meters back. As long as he goes the same way you go.

I found this useful as I tried to make a gamemode where you play along with 1 Ai teammate - similar to other FPS - and do whatever you want. Him running away to walk around a building while I pass trough the alley kind of sucks.

The mod would probably do something like completely disable the automatic 'move-to' stuff for your teammate (unless it's get in or get out), and overwrite it with a position near you every x time.

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Also I was wondering, is there anyone still working on a (US) special operations kind of mod? Concidering RHS will only focus on the conventional stuff. :)

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Also I was wondering, is there anyone still working on a (US) special operations kind of mod? Concidering RHS will only focus on the conventional stuff. :)

...for now....both russian and american special forces are gonna see the light of day not that far in the future...

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...for now....both russian and american special forces are gonna see the light of day not that far in the future...

Good to hear. Though it appears that your teammates felt different about that during the podcast. :rolleyes:

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Good to hear. Though it appears that your teammates felt different about that during the podcast. :rolleyes:

it depends on the views on "not so far in the future"

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Hey guys

since there is kind of a lack of good Sci Fi content compared to the last Arma games in Arma 3 with exception to the awesome OpTre mod. I found this mod called the Macross - Robotech VF-1S and REALLY would love to have it ported to Arma 3 ( it was in Arma 2). I have seen videos of it on youtube in Arma 3 but the author did not bother to share his port with his viewers. Can someone port this addon or tell me how? I have tried to read up on it but it seems pretty confusing, or maybe someone already has the ported PBO on hand? It is EXACTLY what we need for a Sci-fi scenario me and my buddies are doing on Zeus this week.

The help would be hugely appreciated!!!

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