Invincible120 3 Posted January 2 Hi all, i'm working on a UAV model. When i put the vehicle it's start to shaking. How can i fix that issue? Config: Spoiler config.cpp: Quote #define private 0 #define protected 1 #define public 2 #define WEST 1 #define EAST 2 #define INDEPENDANT 3 class DefaultEventhandlers; class CfgPatches { class uav_test { units[] = {"uav_anka_s"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Drones_F","A3_Weapons_F"}; }; }; class SensorTemplatePassiveRadar; class SensorTemplateAntiRadiation; class SensorTemplateActiveRadar; class SensorTemplateIR; class SensorTemplateVisual; class SensorTemplateMan; class SensorTemplateLaser; class SensorTemplateNV; class SensorTemplateDataLink; class DefaultVehicleSystemsDisplayManagerLeft { class components; }; class DefaultVehicleSystemsDisplayManagerRight { class components; }; class CfgVehicles { class Plane; class UAV: Plane { class NewTurret; class ViewPilot; class ViewOptics; class AnimationSources; class Components; }; class UAV_02_base_F; class UAV_02_dynamicLoadout_base_F: UAV_02_base_F { class NewTurret; class ViewPilot; class ViewOptics; class AnimationSources; class Components; }; class uav_anka_s: UAV_02_dynamicLoadout_base_F { author="Invincible"; displayName="TAI Anka-S"; //editorSubcategory="EdSubcat_Drones"; map_anka_s_ca icon = "anka_s\data\map_anka_s_ca.paa"; picture= "anka_s\data\anka_base.paa"; unitInfoType="RscOptics_AV_airplane_pilot"; attenuationEffectType="OpenHeliAttenuation"; scope=public; scopeCurator=public; side=WEST; faction="BLU_F"; crew="B_UAV_AI"; typicalCargo[]= { "B_UAV_AI" }; accuracy=2; class HitPoints { class HitHull { armor=3; explosionShielding=5; name="HitHull"; passThrough=0.5; visual="Hit_Hull"; radius=0.25; minimalHit=0.02; depends="Total"; material=-1; }; class HitEngine: HitHull { armor=1.5; explosionShielding=2; name="HitEngine"; passThrough=0.5; visual="Hit_Engine"; radius=0.25; minimalHit=0.1; depends="0"; }; class HitFuel: HitHull { armor=3; explosionShielding=4; name="HitFuel"; passThrough=0.5; visual="Hit_Fuel"; radius=0.30000001; minimalHit=0.1; depends="0"; }; class HitLAileron: HitHull { armor=1.5; explosionShielding=3; name="HitLAileron"; passThrough=0.1; visual="Hit_AileronL"; radius=0.2; minimalHit=0.1; depends="0"; }; class HitRAileron: HitLAileron { armor=1.5; explosionShielding=3; name="HitRAileron"; passThrough=0.1; visual="Hit_AileronR"; radius=0.2; minimalHit=0.1; depends="0"; }; class HitLCRudder: HitHull { armor=1.5; explosionShielding=3; name="HitLCRudder"; passThrough=0.1; visual="Hit_RudderL"; radius=0.15000001; minimalHit=0.1; depends="0"; }; class HitRRudder: HitLCRudder { armor=1.5; explosionShielding=3; name="HitRRudder"; passThrough=0.1; visual="Hit_RudderR"; radius=0.15000001; minimalHit=0.1; depends="0"; }; class HitLCElevator: HitHull { armor=1.5; explosionShielding=3; name="HitLCElevator"; passThrough=0.1; visual="Hit_ElevatorL"; radius=0.2; minimalHit=0.1; depends="0"; }; class HitRElevator: HitLCElevator { armor=1.5; explosionShielding=3; name="HitRElevator"; passThrough=0.1; visual="Hit_ElevatorR"; radius=0.2; minimalHit=0.1; depends="0"; }; }; class Exhausts { class Exhaust_center { position="pos_Exhausts_start_center"; direction="pos_Exhausts_end_center"; effect="ExhaustsEffectHeliComHP"; }; }; model = "anka_s\objects\uav_anka_s.p3d"; maximumLoad=250; class TransportItems { }; uavCameraDriverPos="PiP0_pos"; uavCameraDriverDir="PiP0_dir"; uavCameraGunnerPos="laserstart"; uavCameraGunnerDir="commanderview"; LODTurnedIn=-1; LODTurnedOut=-1; memoryPointLDust="DustLeft"; memoryPointRDust="DustRight"; memoryPointDriverOptics="PiP0_pos"; driverOpticsModel="A3\drones_f\Weapons_F_Gamma\Reticle\UGV_01_Optics_Driver_F.p3d"; driverForceOptics=1; getInRadius=0; class WingVortices { }; class ViewPilot: ViewPilot { minFov=0.25; maxFov=1.25; initFov=0.75; initAngleX=0; minAngleX=-65; maxAngleX=85; initAngleY=0; minAngleY=-150; maxAngleY=150; }; class Viewoptics: ViewOptics { initAngleX=0; minAngleX=0; maxAngleX=0; initAngleY=0; minAngleY=0; maxAngleY=0; minFov=0.25; maxFov=1.25; initFov=0.75; visionMode[]= { "Normal", "NVG", "Ti" }; thermalMode[]={0,1}; }; class AnimationSources: AnimationSources { class Bombs { source="user"; animPeriod=1e-006; initPhase=0; }; class AT_missiles { source="user"; animPeriod=0.99000001; initPhase=1; }; class Damper_1_source { source="damper"; wheel="wheel_1"; }; class Damper_2_source { source="damper"; wheel="wheel_2"; }; class Damper_3_source { source="damper"; wheel="wheel_3"; }; class Wheel_1_source { source="wheel"; wheel="wheel_1"; }; class Wheel_2_source { source="wheel"; wheel="wheel_2"; }; class Wheel_3_source { source="wheel"; wheel="wheel_3"; }; }; class camShakeGForce { distance=0; frequency=2; minSpeed=1; power=0.1; }; startDuration = 10; acceleration = 500; driveOnComponent[] = {"wheel_1","wheel_2","wheel_3"}; simulation = "airplaneX"; maxSpeed=400; //landingAoa=0.1309; landingAoa = "5*3.1415/180"; landingSpeed=95; stallSpeed=80; stallWarningTreshold=0.05; wheelSteeringSensitivity=1.3; angleOfIndicence = "1.5*3.1415/180"; airBrake=1; airBrakeFrictionCoef=2; flaps=1; flapsFrictionCoef=0.2; gearsUpFrictionCoef=0.34999999; airFrictionCoefs0[]={0,0,0}; airFrictionCoefs1[]={0.1,0.69999999,0.0049999999}; airFrictionCoefs2[]={0.001,0.0074999998,5.9999998e-005}; //angleOfIndicence=0; envelope[]={0,0.07,0.25999999,0.58999997,1.04,1.63,1.98,2.7,3.2,4.0500002,4.6799998,5.4899998,6.1900001,7.04,7.5300002,7.9000001,8.1999998,8.3999996,8.5,8.1999998,7}; altNoForce=13000; altFullForce=2000; thrustCoef[]={1.36,1.25,1.14,1.04,0.94999999,0.86000001,0.77999997,0.69999999,0.61000001,0.30000001,0,0,0}; aileronSensitivity=0.60000002; aileronCoef[]={0,0.12,0.46000001,0.64999998,0.75,0.81999999,0.88,0.92000002,0.94999999,0.97000003,0.99000001,1,1.01}; elevatorSensitivity=0.69999999; elevatorCoef[]={0,0.2,0.69999999,0.47,0.38,0.31999999,0.28,0.25,0.22,0.19,0.17,0.15000001,0.13}; rudderInfluence=0.93970001; rudderCoef[]={0,0.60000002,1.2,1.5,1.7,1.8,1.9,1.9,2,2,2,1.8,1.4}; aileronControlsSensitivityCoef=3; elevatorControlsSensitivityCoef=3; rudderControlsSensitivityCoef=3; draconicForceXCoef=8; draconicForceYCoef=1.1; draconicForceZCoef=1; draconicTorqueXCoef[]={2,2.5,3.0999999,3.7,4.4000001,5.0999999,5.9000001,6.5,7,7.5,7.9000001,8.3000002,8.5}; draconicTorqueYCoef[]={12,8,3,0.5,0,0,0,0,0,0,0,0,0}; maxOmega=3000; engineMoi=0.1; dampingRateFullThrottle=0.029999999; dampingRateZeroThrottleClutchEngaged=0.029999999; dampingRateZeroThrottleClutchDisengaged=0.029999999; class Wheels { disableWheelsWhenDestroyed=1; class wheel_1 { boneName="wheel_1"; steering=1; side="left"; center="wheel_1_center"; boundary="wheel_1_rim"; width=0.1448315; mass=10; MOI=0.10488081696125; dampingRate=0.1; dampingRateDamaged=1; dampingRateDestroyed=1000; maxBrakeTorque=0; maxHandBrakeTorque=0; suspTravelDirection[]={0,-1,0}; suspForceAppPointOffset="wheel_1_center"; tireForceAppPointOffset="wheel_1_center"; maxCompression=1; maxDroop=1; sprungMass=500; springStrength=50000; springDamperRate=10000; longitudinalStiffnessPerUnitGravity=1000; latStiffX=25; latStiffY=180; frictionVsSlipGraph[]= { {0,1}, {0.5,1}, {1,1} }; }; class wheel_2: wheel_1 { boneName="wheel_2"; steering=0; center="wheel_2_center"; boundary="wheel_2_rim"; suspForceAppPointOffset="wheel_2_center"; tireForceAppPointOffset="wheel_2_center"; maxCompression=0.03490659; maxDroop=0.03490659; sprungMass=1250; springStrength=125000; springDamperRate=25000; maxBrakeTorque=500; }; class wheel_3: wheel_2 { boneName="wheel_3"; side="right"; center="wheel_3_center"; boundary="wheel_3_rim"; suspForceAppPointOffset="wheel_3_center"; tireForceAppPointOffset="wheel_3_center"; }; }; killFriendlyExpCoef=0.1; driverCompartments="Compartment3"; cargoCompartments[]= { "Compartment2" }; class Damage { tex[]={}; mat[]= { "A3\Drones_F\Air_F_Gamma\UAV_02\Data\UAV_02.rvmat", "A3\Drones_F\Air_F_Gamma\UAV_02\Data\UAV_02_damage.rvmat", "A3\Drones_F\Air_F_Gamma\UAV_02\Data\UAV_02_destruct.rvmat" }; }; hiddenSelections[]= { "camo1" }; hiddenSelectionsTextures[]= { "A3\Drones_F\Air_F_Gamma\UAV_02\Data\UAV_02_CO.paa" }; weapons[]= { }; magazines[]= { }; radarTargetSize=0.5; visualTargetSize=0.69999999; irTargetSize=0.5; lockDetectionSystem=0; incomingMissileDetectionSystem=0; laserscanner=1; showAllTargets=4; reportRemoteTargets=1; reportOwnPosition=1; class Components: Components { class SensorsManagerComponent { class Components { class IRSensorComponent: SensorTemplateIR { class AirTarget { minRange=500; maxRange=3000; objectDistanceLimitCoef=-1; viewDistanceLimitCoef=1; }; class GroundTarget { minRange=500; maxRange=2500; objectDistanceLimitCoef=1; viewDistanceLimitCoef=1; }; maxTrackableSpeed=50; angleRangeHorizontal=51; angleRangeVertical=37; animDirection="maingun"; aimDown=-0.5; }; class VisualSensorComponent: SensorTemplateVisual { class AirTarget { minRange=500; maxRange=3000; objectDistanceLimitCoef=-1; viewDistanceLimitCoef=1; }; class GroundTarget { minRange=500; maxRange=2500; objectDistanceLimitCoef=1; viewDistanceLimitCoef=1; }; maxTrackableSpeed=50; angleRangeHorizontal=51; angleRangeVertical=37; animDirection="maingun"; aimDown=-0.5; }; class PassiveRadarSensorComponent: SensorTemplatePassiveRadar { class AirTarget { minRange=6000; maxRange=6000; objectDistanceLimitCoef=-1; viewDistanceLimitCoef=-1; }; class GroundTarget { minRange=6000; maxRange=6000; objectDistanceLimitCoef=-1; viewDistanceLimitCoef=-1; }; }; class LaserSensorComponent: SensorTemplateLaser { }; class NVSensorComponent: SensorTemplateNV { }; }; }; class VehicleSystemsDisplayManagerComponentLeft: DefaultVehicleSystemsDisplayManagerLeft { class components { class EmptyDisplay { componentType="EmptyDisplayComponent"; }; class MinimapDisplay { componentType="MinimapDisplayComponent"; resource="RscCustomInfoMiniMap"; }; class UAVDisplay { componentType="UAVFeedDisplayComponent"; }; class SensorDisplay { componentType="SensorsDisplayComponent"; range[]={4000,2000,1000,8000}; resource="RscCustomInfoSensors"; }; }; }; class VehicleSystemsDisplayManagerComponentRight: DefaultVehicleSystemsDisplayManagerRight { defaultDisplay="SensorDisplay"; class components { class EmptyDisplay { componentType="EmptyDisplayComponent"; }; class MinimapDisplay { componentType="MinimapDisplayComponent"; resource="RscCustomInfoMiniMap"; }; class UAVDisplay { componentType="UAVFeedDisplayComponent"; }; class SensorDisplay { componentType="SensorsDisplayComponent"; range[]={4000,2000,1000,8000}; resource="RscCustomInfoSensors"; }; }; }; class TransportPylonsComponent { uiPicture = "anka_s\data\anka_base_eden.paa"; class Pylons { class Pylons1 { hardpoints[] = {"DEVAS_W_MAM_L"}; attachment = "DEVAS_2Rnd_MAM_L_YIPE_Mag"; priority = 1; maxweight = 100; UIposition[] = {0.45,0.07}; }; class Pylons2 { hardpoints[] = {"DEVAS_W_MAM_L"}; priority = 1; attachment = "DEVAS_2Rnd_MAM_L_YIPE_Mag"; maxweight = 100; UIposition[] = {0.35,0.15}; mirroredMissilePos = 1; }; }; class Presets { class Empty { displayName = "Empty"; attachment[] = {}; }; class Default { displayName = "HE/BF"; attachment[] = { "DEVAS_2Rnd_MAM_L_YIPE_Mag", "DEVAS_2Rnd_MAM_L_YIPE_Mag" }; }; class Tandem { displayName = "Tandem"; attachment[] = { "DEVAS_2Rnd_MAM_L_RZKET_Mag", "DEVAS_2Rnd_MAM_L_RZKET_Mag" }; }; class Thermobaric { displayName = "Thermobaric"; attachment[] = { "DEVAS_2Rnd_MAM_L_TB_Mag", "DEVAS_2Rnd_MAM_L_TB_Mag" }; }; }; }; }; class Turrets { class MainTurret: NewTurret { isCopilot=0; minElev=-85; maxElev=10; initElev=0; minTurn=-360; maxTurn=360; initTurn=0; maxHorizontalRotSpeed=10; maxVerticalRotSpeed=10; outGunnerMayFire=1; inGunnerMayFire=1; commanding=-1; body="mainturret"; gun="maingun"; animationSourceBody="mainturret"; animationSourceGun="maingun"; memoryPointGun="commanderview"; memoryPointGunnerOptics="laserstart"; gunAxis="maingun_axis"; gunBeg="commanderview"; gunEnd="laserstart"; gunnerOpticsModel="A3\drones_f\Weapons_F_Gamma\Reticle\UGV_01_Optics_Gunner_F.p3d"; gunnerForceOptics=1; turretInfoType="RscOptics_UAV_gunner"; stabilizedInAxes=3; enableManualFire=0; showAllTargets=4; weapons[]= { "Laserdesignator_mounted", "DEVAS_MAM_L_Weap" }; magazines[]= { "Laserbatteries", "DEVAS_2Rnd_MAM_L_YIPE_Mag" }; soundServo[]= { "A3\Sounds_F\vehicles\air\noises\servo_drone_turret_2", 0.056234129, 1, 10 }; soundServoVertical[]= { "A3\Sounds_F\vehicles\air\noises\servo_drone_turret_2", 0.056234129, 1, 10 }; GunnerCompartments="Compartment1"; startEngine=0; LODTurnedIn=-1; LODTurnedOut=-1; class OpticsIn { class Wide { opticsDisplayName="W"; initAngleX=0; minAngleX=-30; maxAngleX=30; initAngleY=0; minAngleY=-100; maxAngleY=100; initFov=0.5; minFov=0.5; maxFov=0.5; directionStabilized=1; visionMode[]= { "Normal", "NVG", "Ti" }; thermalMode[]={0,1}; gunnerOpticsModel="A3\drones_f\Weapons_F_Gamma\Reticle\UAV_Optics_Gunner_wide_F.p3d"; }; class Medium: Wide { opticsDisplayName="M"; initFov=0.1; minFov=0.1; maxFov=0.1; gunnerOpticsModel="A3\drones_f\Weapons_F_Gamma\Reticle\UAV_Optics_Gunner_medium_F.p3d"; }; class Narrow: Wide { opticsDisplayName="N"; initFov=0.0286; minFov=0.0286; maxFov=0.0286; gunnerOpticsModel="A3\drones_f\Weapons_F_Gamma\Reticle\UAV_Optics_Gunner_narrow_F.p3d"; }; }; class OpticsOut { class Monocular { initAngleX=0; minAngleX=-30; maxAngleX=30; initAngleY=0; minAngleY=-100; maxAngleY=100; initFov=1.1; minFov=0.133; maxFov=1.1; visionMode[]= { "Normal", "NVG" }; gunnerOpticsModel=""; gunnerOpticsEffect[]={}; }; }; class Components { class VehicleSystemsDisplayManagerComponentLeft: DefaultVehicleSystemsDisplayManagerLeft { class components { class EmptyDisplay { componentType="EmptyDisplayComponent"; }; class MinimapDisplay { componentType="MinimapDisplayComponent"; resource="RscCustomInfoMiniMap"; }; class UAVDisplay { componentType="UAVFeedDisplayComponent"; }; class SensorDisplay { componentType="SensorsDisplayComponent"; range[]={4000,2000,1000,8000}; resource="RscCustomInfoSensors"; }; }; }; class VehicleSystemsDisplayManagerComponentRight: DefaultVehicleSystemsDisplayManagerRight { defaultDisplay="SensorDisplay"; class components { class EmptyDisplay { componentType="EmptyDisplayComponent"; }; class MinimapDisplay { componentType="MinimapDisplayComponent"; resource="RscCustomInfoMiniMap"; }; class UAVDisplay { componentType="UAVFeedDisplayComponent"; }; class SensorDisplay { componentType="SensorsDisplayComponent"; range[]={4000,2000,1000,8000}; resource="RscCustomInfoSensors"; }; }; }; }; }; }; }; }; model.cfg Quote class CfgSkeletons { class Skeleton { isDiscrete=0; skeletonInherit=""; skeletonBones[]= { "rudder_1_1", "", "rudder_2_1", "", "flap_1_1", "", "flap_2_1", "", "elevator", "", "aileron_1_1", "", "aileron_2_1", "", "mainturret", "", "maingun", "mainturret", "commanderview", "maingun", "laserstart", "maingun", "damagehide", "", "propeller", "damagehide", "propellerblurred", "propeller", "propellerstatic", "propeller", "wheel_1_strut", "damagehide", "wheel_1_steering", "wheel_1_strut", "wheel_1_damper", "wheel_1_steering", "wheel_1", "wheel_1_damper", "wheel_2_strut", "damagehide", "wheel_2_support", "damagehide", "wheel_2", "wheel_2_strut", "wheel_2_damper", "wheel_2_strut", "wheel_2", "wheel_2_damper", "wheel_3_strut", "damagehide", "wheel_3_support", "damagehide", "wheel_3", "wheel_3_strut", "wheel_3_damper", "wheel_3_strut", "wheel_3", "wheel_3_damper", "wheel_1", "damagehide", "wheel_2", "damagehide", "wheel_3", "damagehide", "wheel_1_damper", "damagehide", "door_f_1_1", "damagehide", "door_f_1_2", "damagehide", "door_b_1_1", "damagehide", "door_b_1_2", "damagehide", "hideweapons", "damagehide", "missilea", "hideweapons", "missilea1", "hideweapons", "missilea2", "hideweapons", "missilea3", "hideweapons", "missileb", "hideweapons", "missileb1", "hideweapons", "missileb2", "hideweapons", "missileb3", "hideweapons", "positionlights_hide", "", "wheel_1", "wheel_1_land", "wheel_2", "wheel_2_land", "wheel_3", "wheel_3_land" }; }; }; class CfgModels { class uav_anka_s { htMin=60; htMax=1800; afMax=200; mfMax=100; mFact=0; tBody=0; skeletonName="Skeleton"; sectionsInherit=""; sections[]={"camo1", "zbytek", "hit_elevatorl", "hit_elevatorr", "hit_aileronl", "hit_aileronr", "hit_rudderl", "hit_rudderr", "hit_engine", "hit_fuel", "hit_hull"}; class Animations { class frontgeardamper { type="translation"; source="damper_1_source"; selection="wheel_1_damper"; sourceAddress="clamp"; axis="wheel_1_damper_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=1; offset0=-1; offset1=1; }; class maingear_2_suspension { type="rotation"; source="damper_2_source"; selection="wheel_2_strut"; sourceAddress="clamp"; axis="wheel_2_damper_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=1; angle0=-0.03490659; angle1=0.03490659; }; class maingear_3_suspension { type="rotation"; source="damper_3_source"; selection="wheel_3_strut"; sourceAddress="clamp"; axis="wheel_3_damper_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=1; angle0=0.03490659; angle1=-0.03490659; }; class hideweapons { type="hide"; source="hideweapons"; selection="hideweapons"; sourceAddress="clamp"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; hideValue=0.5; unHideValue=-1; }; class maingear_2_support { type="rotation"; source="gear"; selection="wheel_2_support"; sourceAddress="clamp"; axis="wheel_2_support_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1="rad -90"; }; class maingear_3_support { type="rotation"; source="gear"; selection="wheel_3_support"; sourceAddress="clamp"; axis="wheel_3_support_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1="rad 90"; }; class maingear_2 { type="rotation"; source="gear"; selection="wheel_2_strut"; sourceAddress="clamp"; axis="wheel_2_strut_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1="rad 90"; }; class maingear_3 { type="rotation"; source="gear"; selection="wheel_3_strut"; sourceAddress="clamp"; axis="wheel_3_strut_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1="rad -90"; }; class propeller { type="rotation"; source="rotor"; selection="propeller"; sourceAddress="clamp"; axis="propeller_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1=2.094395; }; class propellerstatic { type="hide"; source="rpm"; selection="propellerstatic"; sourceAddress="clamp"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; hideValue=0.5; unHideValue=-1; }; class propellerblurred { type="hide"; source="rpm"; selection="propellerblurred"; sourceAddress="clamp"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; hideValue=0; unHideValue=0.5; }; class mainturret { type="rotation"; source="mainturret"; selection="mainturret"; sourceAddress="clamp"; axis="mainturret_axis"; minPhase="rad -360"; maxPhase="rad 360"; minValue="rad -360"; maxValue="rad 360"; memory=1; angle0="rad -360"; angle1="rad 360"; }; class maingun { type="rotation"; source="maingun"; selection="maingun"; sourceAddress="clamp"; axis="maingun_axis"; minPhase="rad -85"; maxPhase="rad 10"; minValue="rad -85"; maxValue="rad 10"; memory=1; angle0="rad 85"; angle1="rad -10"; }; class flap_1_1 { type="rotation"; source="flap"; selection="flap_1_1"; sourceAddress="clamp"; axis="flap_1_1_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1=-0.4991642; }; class flap_2_1 { type="rotation"; source="flap"; selection="flap_2_1"; sourceAddress="clamp"; axis="flap_2_1_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1=0.2495821; }; class aileron_1_1 { type="rotation"; source="aileronleftdamaged"; selection="aileron_1_1"; sourceAddress="clamp"; axis="aileron_1_1_axis"; minPhase=-1.4; maxPhase=1.4; minValue=-1.4; maxValue=1.4; memory=0; angle0=-0.4363323; angle1=0.4363323; }; class aileron_2_1 { type="rotation"; source="aileronrightdamaged"; selection="aileron_2_1"; sourceAddress="clamp"; axis="aileron_2_1_axis"; minPhase=-1.4; maxPhase=1.4; minValue=-1.4; maxValue=1.4; memory=0; angle0=-0.4363323; angle1=0.4363323; }; class rudder_1_1 { type="rotation"; source="rudderleftcenterdamaged"; selection="rudder_1_1"; sourceAddress="clamp"; axis="rudder_1_1_axis"; minPhase=-1; maxPhase=1; minValue=-1; maxValue=1; memory=0; angle0=0.2617994; angle1=-0.2617994; }; class rudder_2_1 { type="rotation"; source="rudderrightdamaged"; selection="rudder_2_1"; sourceAddress="clamp"; axis="rudder_2_1_axis"; minPhase=-1; maxPhase=1; minValue=-1; maxValue=1; memory=0; angle0=0.2617994; angle1=-0.2617994; }; class frontgear_1 { type="rotation"; source="gear"; selection="wheel_1_strut"; sourceAddress="clamp"; axis="wheel_1_strut_axis"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1=1.797689; }; class frontgear_1_door_l { type="rotation"; source="gear"; selection="door_f_1_1"; sourceAddress="clamp"; axis="door_f_1_1_axis"; minPhase=0.8; maxPhase=1; minValue=0.8; maxValue=1; memory=0; angle0=0; angle1=1.570796; }; class frontgear_1_door_r { type="rotation"; source="gear"; selection="door_f_1_2"; sourceAddress="clamp"; axis="door_f_1_2_axis"; minPhase=0.8; maxPhase=1; minValue=0.8; maxValue=1; memory=0; angle0=0; angle1=-1.570796; }; class backgear_1_door_l { type="rotation"; source="gear"; selection="door_b_1_1"; sourceAddress="clamp"; axis="door_b_1_1_axis"; minPhase=0.8; maxPhase=1; minValue=0.8; maxValue=1; memory=0; angle0=0; angle1="rad -90"; }; class backgear_1_door_r { type="rotation"; source="gear"; selection="door_b_1_2"; sourceAddress="clamp"; axis="door_b_1_2_axis"; minPhase=0.8; maxPhase=1; minValue=0.8; maxValue=1; memory=0; angle0=0; angle1="rad 90"; }; class frontgearsteering { type="rotation"; source="rudder"; selection="wheel_1_steering"; sourceAddress="clamp"; axis="wheel_1_steering_axis"; minPhase=-8; maxPhase=8; minValue=-8; maxValue=8; memory=0; angle0=-1.047198; angle1=1.047198; }; class wheel_1 { type="rotationx"; source="wheel"; selection="wheel_1"; sourceAddress="loop"; axis="wheel_1_center"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1=-3.141593; }; class wheel_2 { type="rotationx"; source="wheel"; selection="wheel_2"; sourceAddress="loop"; axis="wheel_2_center"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1=-2.792527; }; class wheel_3 { type="rotationx"; source="wheel"; selection="wheel_3"; sourceAddress="loop"; axis="wheel_3_center"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; angle0=0; angle1=-2.792527; }; class damagehide { type="hide"; source="damage"; selection="damagehide"; sourceAddress="clamp"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; hideValue=1; unHideValue=-1; }; class positionlights { type="hide"; source="collisionlights"; selection="positionlights_hide"; sourceAddress="clamp"; minPhase=0; maxPhase=1; minValue=0; maxValue=1; memory=0; hideValue=0; unHideValue=0.5; }; }; }; }; Resolution LOD: 1) Wheels: https://prntscr.com/weqc21 2) Dampers: https://prntscr.com/weqc7a Geo LOD: 1) Wheels: https://prntscr.com/weqctq 2) Front view: https://prntscr.com/weqcxn 3) Left view: https://prntscr.com/weqd02 LandContact: https://prntscr.com/weqch8 1) Left: https://prntscr.com/weqckj 2) Front: https://prntscr.com/weqcq4 Memory Points: 1) Front: https://prntscr.com/weqcee 2) Left: https://prntscr.com/weqcbm 1 Share this post Link to post Share on other sites
Invincible120 3 Posted January 10 Update: I fixed shaking issue and now UAV is perfectly touching to ground. Here is what i did to solve: - I edited my model.cfg suspension values and now it's matching with maxCompression and maxDroop in the config.cpp. This solved shaking problem. But vehicle was staying a little bit up from ground. To solve that: - I moved up my landcontact and wheel_x_rim points (to be sure i moved them 0.07 which is the value in the model.cfg suspension offset) here is the final stand: https://prnt.sc/wkaiuu - I m using translation instead of rotation for suspension animation. (But i m planning to use rotation in the future...) - Last state of my class Wheels: Quote class Wheels { disableWheelsWhenDestroyed=1; class wheel_1 { boneName="wheel_1"; steering=1; side="left"; center="wheel_1_center"; boundary="wheel_1_rim"; width=0.1448315; mass=10; MOI=0.10488081696125; dampingRate=0.1; dampingRateDamaged=1; dampingRateDestroyed=1000; maxBrakeTorque=0; maxHandBrakeTorque=0; suspTravelDirection[]={0,-1,0}; suspForceAppPointOffset="wheel_1_axis"; tireForceAppPointOffset="wheel_1_axis"; maxCompression=0.07; maxDroop=0.07; sprungMass=1000; springStrength=9000; springDamperRate=4800; longitudinalStiffnessPerUnitGravity=1000; latStiffX=2; latStiffY=18; frictionVsSlipGraph[]= { {0,1}, {0.5,1}, {1,1} }; }; class wheel_2: wheel_1 { boneName="wheel_2"; steering=0; center="wheel_2_center"; boundary="wheel_2_rim"; sprungMass=1500; springStrength=13500; springDamperRate=7200; suspForceAppPointOffset="wheel_2_axis"; tireForceAppPointOffset="wheel_2_axis"; maxBrakeTorque=500; }; class wheel_3: wheel_2 { boneName="wheel_3"; side="right"; center="wheel_3_center"; boundary="wheel_3_rim"; suspForceAppPointOffset="wheel_3_axis"; tireForceAppPointOffset="wheel_3_axis"; }; }; But now, i have a new problem: I can bring the gear up while the UAV is still on the ground. Any ideas? 1 Share this post Link to post Share on other sites