BlackbirdSD 15 Posted January 1, 2021 In multiplayer I would like to have the option appear for heli transport if 1 respawn remains. I know how to do the transport but not sure about the rest. Thanks Share this post Link to post Share on other sites
pierremgi 4822 Posted January 1, 2021 Bis_fnc_respawnTickets Share this post Link to post Share on other sites
BlackbirdSD 15 Posted January 2, 2021 I dont understand your reply. How exactly do i activate a trigger when I have only 1 respawn left? Thanks Share this post Link to post Share on other sites
pierremgi 4822 Posted January 2, 2021 Your none, none, not server only trigger must have this condition: [player,nil,true] call BIS_fnc_respawnTickets == 1 if... you are waiting for a player with 1 remaining ticket. I just answered to your question and the reading of the link could help you for more accurate choice (side, group..) After that you said you're OK for the transport. You can also add this condition into an addAction (cond field) calling the transport and forget the trigger. 1 Share this post Link to post Share on other sites
BlackbirdSD 15 Posted January 2, 2021 What do you mean "Your none, none, not server only trigger? Cant get this to work [player,nil,true] call BIS_fnc_respawnTickets == 1. I am putting this in the condition field of the trigger. thanks Share this post Link to post Share on other sites
BlackbirdSD 15 Posted January 5, 2021 I still dont know what im doing wrong. Share this post Link to post Share on other sites
pierremgi 4822 Posted January 5, 2021 perhaps, you don't have any ticket or you don't subtract any ticket... (attributes MP in 3den or script) Share this post Link to post Share on other sites
BlackbirdSD 15 Posted January 6, 2021 Tickets are subtracting fine Share this post Link to post Share on other sites