SOVIET_IDIOT 2 Posted December 28, 2020 I'm making this SP mission that have dynamic NPCs spawning around the map. To optimize it for higher framerate I have made the garbage collection's minimum distance shorter. I have placed corpses all around the map for players to discover with intel for certain tasks of the mission. How do I make specific corpses not get cleaned up by the garbage collection? Share this post Link to post Share on other sites
Schatten 254 Posted December 28, 2020 @SOVIET_IDIOT, use removeFromRemainsCollector command. Share this post Link to post Share on other sites
SOVIET_IDIOT 2 Posted December 28, 2020 5 minutes ago, Schatten said: @SOVIET_IDIOT, use removeFromRemainsCollector command. Thanks Share this post Link to post Share on other sites
SOVIET_IDIOT 2 Posted December 29, 2020 I've tested it and it still despawn. I've also set a delay for them of dying to let the remove command to initialize and it still get killed up. Share this post Link to post Share on other sites
Schatten 254 Posted December 30, 2020 @SOVIET_IDIOT, strange -- I've just checked it in simple SP mission and it works fine. In the mission I enabled GC, place 2 enemy units, removed the one from GC and kill them -- the one disappeared, but the second didn't. Seems you made mistake somewhere. Try to use isInRemainsCollector command to check. 1 Share this post Link to post Share on other sites
SOVIET_IDIOT 2 Posted January 2, 2021 On 12/31/2020 at 6:40 AM, Schatten said: ust checked it in simple SP mission and it works fine. In the mission I enabled GC, place 2 enemy units, removed the one from GC and kill them -- the one disappeared, but the second didn't. Seems you made mistake somewhere. Try to use isInRemainsCollector command to check. I solved it. It was being removed from the list but GC was being overridden by Ravage Clean-Up script. 1 Share this post Link to post Share on other sites