jakkob4682 23 Posted December 25, 2020 do waypoints operate in the same manner as triggers using list? i.e. can I use count thisList with a waypoint? Or do I need use a separate function to get enemy units within the waypoint radius? Share this post Link to post Share on other sites
pierremgi 4739 Posted December 25, 2020 As hint by tip in the condition or on activation field of the waypoint: - this refers to the leader of the group, - thisList refers to the members of the group I don't know what you're trying to do but you can work with that for waypoint completion (condition) or when waypoint is completed (on act.). For example, the best way to land an helo at waypoint is a simple "move" waypoint and in on act.: vehicle this land "land" Share this post Link to post Share on other sites
jakkob4682 23 Posted December 25, 2020 I want to be able to use the waypoint to find any enemies within the waypoint radius sort them by type and prioritize them by most dangerous/importance. i.e. attack heli moves to position when they reach the area it creates a list of enemy units within the waypoint radius sorted by order of danger/importance and targets them by priority.' i know theres probably already a function/script for this but I'm trying to create my own and want to understand how it's done. Share this post Link to post Share on other sites
pierremgi 4739 Posted December 26, 2020 You will have to cope with vanilla FSM anyway. I'll not spend time for that but I can point at some commands: knowsAbout nearTargets Prioritize as you wish... they are so many cases (AT against tank, AA against air, snipers,...). Have fun in scripting. Share this post Link to post Share on other sites