Mootaz25kh 19 Posted December 19, 2020 So a few weeks ago I got permission from CUP guys to use their Assets but hit a wall with config, as started with infantry uniform but I couldn't get it to work so any help with that. don't know if this got asked before but if so post a link to the topic Share this post Link to post Share on other sites
Mootaz25kh 19 Posted December 20, 2020 this the config https://pastebin.com/GEU8mCyP this is how it looks, by the way, I have a running mod using vanilla and it works fine but when I want to try using CUP I got this error. Share this post Link to post Share on other sites
Gunter Severloh 4063 Posted December 20, 2020 According to your config, this line among the others: model = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d"; You haven't defined what required addon the models you are using from CUP in your cfg patches requiredAddons[] seen here: class CfgPatches { class Tunisian_Army_v2 { units[] = {"Tunisian_Uniform_v2"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; So you need to determine which CUP mod, my guess is CUP_Units and locate the file in its addons folder which my guess would be this ----> CUP_Creatures_People_Military_USArmy based on the model your using, you need to define the source in the required addons to start, do that and then see how it loads. Because atm the only thing your loading is vanilla model head and hands from using A3_Characters_F in the required addons which is all you have defined as a source. Share this post Link to post Share on other sites
W0lle 1050 Posted December 20, 2020 You may also check the path to your textures again, because "Data\Tunisian_uniformP1.paa" The uniform texture would be located in p:\data\" which is most probably not the case. You need to specifiy the full path (without drive letter) to your uniform. I don't know what your project folder is, but let's assume it's "Tunisian_Army" Then the path to your uniform texture would be: "Tunisian_Army\Data\Tunisian_uniformP1.paa" Same goes for your icons etc. Share this post Link to post Share on other sites
Mootaz25kh 19 Posted December 20, 2020 3 hours ago, Gunter Severloh said: According to your config, this line among the others: model = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d"; You haven't defined what required addon the models you are using from CUP in your cfg patches requiredAddons[] seen here: class CfgPatches { class Tunisian_Army_v2 { units[] = {"Tunisian_Uniform_v2"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; So you need to determine which CUP mod, my guess is CUP_Units and locate the file in its addons folder which my guess would be this ----> CUP_Creatures_People_Military_USArmy based on the model your using, you need to define the source in the required addons to start, do that and then see how it loads. Because atm the only thing your loading is vanilla model head and hands from using A3_Characters_F in the required addons which is all you have defined as a source. 1 hour ago, W0lle said: You may also check the path to your textures again, because "Data\Tunisian_uniformP1.paa" The uniform texture would be located in p:\data\" which is most probably not the case. You need to specifiy the full path (without drive letter) to your uniform. I don't know what your project folder is, but let's assume it's "Tunisian_Army" Then the path to your uniform texture would be: "Tunisian_Army\Data\Tunisian_uniformP1.paa" Same goes for your icons etc. thx guys I already got help in discord .... but i guess I will keep this thread on so that any future bugs I come across as I don't know coding in general even though back in 2016 I created a mode using vanilla and some other mods assets 1 Share this post Link to post Share on other sites
Mootaz25kh 19 Posted December 20, 2020 the uniform came out nice bty IRL for reference 1 Share this post Link to post Share on other sites