chrisbaker1981 25 Posted December 18, 2020 The title says it all I want a trigger to activate when an AI units behavior changes. In my case it will be COMBAT. I have messed around with various things but cant get the syntax correct. Im sure its a simple solution in the condition of the trigger.. Any ideas? Share this post Link to post Share on other sites
chrisbaker1981 25 Posted December 18, 2020 OK got it working AI unit named man1 Condition of trigger: behaviour man1 == "COMBAT" 1 Share this post Link to post Share on other sites