markocro 66 Posted June 23, 2021 Perfect timing, thanks for Campaign release. Someone tell BIS to pin this on Twitter Broadcast on arma3.com , i bet everyone will rush here :D This is actually best gift for community for Arma 20th Anniversary. 2 Share this post Link to post Share on other sites
W0lle 1050 Posted June 23, 2021 All planned for weeks. The poor beta testers worked hard to find the worst problems. So did the team that delivered important files literally at the last minute. We're glad that everything was ready in time for the big anniversary believe me. (and then we weren't even mentioned). 11 1 Share this post Link to post Share on other sites
sberla101 50 Posted June 23, 2021 @Wolle How can i "help" to translate the campaign and the missions into Italian? Share this post Link to post Share on other sites
W0lle 1050 Posted June 24, 2021 @sberla101 Sent you a message. Cold War Crisis campaign updated (again). Hopefully, the previously mentioned problems have been fixed. At least the ones I could replicate. I've also added 'emergency exits' to all missions, in case someone really gets stuck or is completely annoyed by flying a helicopter whose AI gunner is completely dumb. These 'exits' are not visible in any way. Details on that are given by private message only. 3 Share this post Link to post Share on other sites
h - 169 Posted June 24, 2021 Ah, Cold War Crisis campaign, so clunky and a bit silly, and yet so absolutely f****g *********** ** ***** ** **** awesome Huge thanks for this 2 Share this post Link to post Share on other sites
Damian90 697 Posted June 25, 2021 @W0lle Might I suggest something? Can you add sidearms for tank/vehicle crews? Especially US ones as they have holsters with their vests. Anyway, CWC campaign is great fun! Congrats! 2 Share this post Link to post Share on other sites
W0lle 1050 Posted June 28, 2021 Another week, another Update: FIXED : Covered SSh-68 helmets provided no protection CHNGD : Replaced cwr3 civilian clothes with CUP ones as they served no real purpose CHNGD : Guba is now unarmed by default FIXED : Several rpt warnings eliminated ADDED : Colonel Guba, required for the Resistance Campaign FIXED : M113A1 geometry fixed FIXED : Misnamed selections on T-64 and T-72 models fixed @Damian90 Added to the list of stuff to do 🙂 14 2 Share this post Link to post Share on other sites
Damian90 697 Posted June 28, 2021 @W0lle Thanks very much, appreciated! Share this post Link to post Share on other sites
bars91 956 Posted June 28, 2021 2 hours ago, W0lle said: ADDED : Colonel Guba, required for the Resistance Campaign Me during every "milk run" mission to enemy bases: Share this post Link to post Share on other sites
krzychuzokecia 717 Posted June 28, 2021 Finally got some time to go through latest updates - it's all mind-blowing, especially the British forces by Stagler! And the campaign, amazing! Congratulations! 1 hour ago, W0lle said: ADDED : Colonel Guba, required for the Resistance Campaign On the topic of Guba, I noticed the unarmed variant with Gorka jacket ("cwr3_o_officer_guba") is also called "Colonel Guba" in the editor. Some bugs I noticed in CWC (have only played through first "serious" mission, Morton assault): 1. Armstrong seems to have someone's else face in the very first cutscene, later it gets back to normal 2. The civilian observing US copters approaching Everon is wearing 2035 thermo-active undies. 3. One of the soldiers is aiming at Berghoff during the briefing before assault on Morton. 4. During assault there's no tank support. 5. Assault ended succesfuly even though there were still enemies defending the town (poor Berghoff and Fowley gave their lives to them). Of course there are also big improvements over original, but I'm not spoiling anything! Share this post Link to post Share on other sites
W0lle 1050 Posted June 28, 2021 1) Armstrong is the guy standing, his face isn't shown in that scene. I added his identity anyway, just to be sure. The guy sitting in front of the boxes is Kozlowski, though it appears that he is Armstrong. That's how it was in OFP. I have switched their characters now. 2) Could be there are more 'underwear guys around' caused by the last Mod update. Please report them and I get them some new clothes asap. 3) Well yeah. Guess he has enough of him pushing people around. 4) There was never tank support, they only came when the town was secured. You don't want the AI tanks rushing into Morton, killing half of Bravo squad. 5) Yes. You can either end the mission with 2 guys left, or let the player run in circles, looking for the lone survivor hiding in the grass beyond a house. 4 Share this post Link to post Share on other sites
DeathMetalNinja 42 Posted June 29, 2021 @W0lle Love everything you have done for the Arma series, so glad you decided to bring Operation Flashpoint to Arma 3. Bohemia should sign you up for next DLC 😉 5 1 Share this post Link to post Share on other sites
froggyluv 2135 Posted June 29, 2021 On 6/28/2021 at 1:20 PM, W0lle said: ADDED : Colonel Guba, required for the Resistance Campaign Wait theres a converted Resistance campaign ?? Share this post Link to post Share on other sites
W0lle 1050 Posted June 29, 2021 No, not yet. But he's a requirement for it. 🙂 6 2 Share this post Link to post Share on other sites
W0lle 1050 Posted July 2, 2021 (edited) Update Friday 🙂 Mod ADDED : CJ5 Jeeps in Militia and Policie variants ADDED : Editor placeable maps of the OFP/CWA terrains ADDED : UAZ-452 in Militia and Policie variants ADDED : VDV textures for BTR-60 and UAZ-469 CHNGD : Removed the low grass addon which caused an unwanted dependency CHNGD : US Pilots have a M1911 in their holster CHNGD : US Weapons use red instead of white tracer rounds FIXED : Dead M151 gunner was not ejected from vehicle FIXED : Gen. Guba is now really Gen. Guba - and Col. Guba is Col. Guba Cold War Crisis Note : Please report if you see any civilians standing/running around in underwear. Include mission name. CHNGD : 'Turning the tide' ended a bit too early CHNGD : Better instructions and markers in 'Tank Training'. CHNGD : First intro scene : Armstrong is Kozlowksi, Kozlowksi is Armstrong CHNGD : It's no more possible to escape from the checkpoint with the truck in 'Undercover' CHNGD : Minor tweaks based on player feedback FIXED : Player has night vision in 'Night Patrol' as in the original. Thanks Leon. Edited July 3, 2021 by W0lle Tracers were actually replaced with red ones, not white 12 3 Share this post Link to post Share on other sites
seacaptainjim 67 Posted July 7, 2021 Hey @W0lle and team Great job porting the old campaign through to A3 - seriously impressive work! I've made it through to Escape from Prison. I'm having trouble with Spoiler the officer who collects me and takes me for a ride in his UAZ His subtitles/closed captions flash up on screen for all of a single frame. To compound matters the only Russian I ever learnt was to do with drinking and washing dishes. I have no idea what he said/told me to do. Spoiler then he and his pals shoot me. Tried standing still, running away same outcome. Could you have a look into making the translation stay up a little longer? Many thanks Jim EDIT: Poking about in the 33_escape.cain folder I found the stringtable.xml file. Nothing useful there - I'll keep trying some different methods Share this post Link to post Share on other sites
seacaptainjim 67 Posted July 7, 2021 Figured out a way to escape and evade, but the subtitles for Spoiler ... after a few hours you pass the mountains in the central part of Kolgujev. You feel pretty cold and hungry, but hopefully you can find some U.S. troops in the Southernmost part of the island Spoiler (nabbed from missions\33_escape.cain\stringtable.xml) again flash up and disappear too quickly to read. Also the pilot model changed to Byrr in the cut scene at the gate and flag. Keep up the good work! Looking forward to your port of Arma 2 Campaign next! 😉 1 Share this post Link to post Share on other sites
LSValmont 789 Posted July 8, 2021 20 hours ago, seacaptainjim said: Figured out a way to escape and evade, but the subtitles for Reveal hidden contents ... after a few hours you pass the mountains in the central part of Kolgujev. You feel pretty cold and hungry, but hopefully you can find some U.S. troops in the Southernmost part of the island Reveal hidden contents (nabbed from missions\33_escape.cain\stringtable.xml) again flash up and disappear too quickly to read. Also the pilot model changed to Byrr in the cut scene at the gate and flag. Keep up the good work! Looking forward to your port of Arma 2 Campaign next! 😉 I started with Arma 2 and played the campaign in COOP. It was incredibly buggy but very immersive and lots of fun. Probably the best campaign I've ever played on any game period. 2 Share this post Link to post Share on other sites
seacaptainjim 67 Posted July 9, 2021 On 7/2/2021 at 3:56 PM, W0lle said: Cold War Crisis Note : Please report if you see any civilians standing/running around in underwear. Include mission name. Two undressed characters found in cut scenes: Man sat at table in pub talking then James Gastovski in Pegasus Air Office/Hanger 1 Share this post Link to post Share on other sites
W0lle 1050 Posted July 26, 2021 (edited) Another week, another update: Mod ADDED : C-130E Cargo ADDED : T-55AMV ADDED : Even more Soviet uniforms, gear and textures CHNGD : M939 Empty is renamed to 'M939 Cargo' and now is ViV compatible CHNGD : Renamed 'Antonov An-2' to just 'An-2' FIXED : FIA AT Specialist (AT-4) had no magazine for the launcher CWC Campaign FIXED : Minor Stringtable issues FIXED : M113 Ambulance position in 'Guardian' FIXED : Men sitting around in underwear VDV/VMF/UK Expansions CHNGD : Uniform texture updates (VDV/VMF) ADDED : A selection of Vehicles and textures (VDV/VMF) FXIED : Small issues with armored vehicles (UK) Edited July 27, 2021 by W0lle Changelog for Expansions added 11 2 Share this post Link to post Share on other sites
Damian90 697 Posted August 2, 2021 @W0lle It seems that M1/M1A1 tanks do not have coax MG ammo. There might be more of such problems due to changes in CUP. Perhaps it's worth to consider replacing old CUP Abrams models with new ones sooner due to these problems? 1 Share this post Link to post Share on other sites
krzychuzokecia 717 Posted August 2, 2021 @Damian90 Are you sure it's not something wrong with your CUP/CWR installation? Not only CWR3 M1A1 uses the same model as CUP one (albeit with different textures, but that's a plus), both variants of the CWR Abrams have twice more ammo for coax M240 than CUP version (two 1200 rnd mags against CUP single 1200 rnd mag). (Quite obviously CWR M1 uses it's own model due to being a different variant that CUP doesn't have, but model has nothing to do with ammo/weapon config anyway) Share this post Link to post Share on other sites
Damian90 697 Posted August 3, 2021 On 8/2/2021 at 6:52 PM, krzychuzokecia said: @Damian90 Are you sure it's not something wrong with your CUP/CWR installation? Not only CWR3 M1A1 uses the same model as CUP one (albeit with different textures, but that's a plus), both variants of the CWR Abrams have twice more ammo for coax M240 than CUP version (two 1200 rnd mags against CUP single 1200 rnd mag). (Quite obviously CWR M1 uses it's own model due to being a different variant that CUP doesn't have, but model has nothing to do with ammo/weapon config anyway) Yes I am certain. Problem most likely is the same as in CUP some time ago. It's problem with used coax and coax ammunition config entries. 1 Share this post Link to post Share on other sites
DeathMetalNinja 42 Posted August 3, 2021 Confirmed. I have this bug also Share this post Link to post Share on other sites