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W0lle

Cold War Rearmed III

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Perfect timing, thanks for Campaign release.

Someone tell BIS to pin this on Twitter Broadcast on arma3.com , i bet everyone will rush here :D 

This is actually best gift for community for Arma 20th Anniversary.

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All planned for weeks. The poor beta testers worked hard to find the worst problems. So did the team that delivered important files literally at the last minute.

 

We're glad that everything was ready in time for the big anniversary believe me.  (and then we weren't even mentioned).

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 @sberla101 Sent you a message.

 

Cold War Crisis campaign updated (again). Hopefully, the previously mentioned problems have been fixed. At least the ones I could replicate. I've also added 'emergency exits' to all missions, in case someone really gets stuck or is completely annoyed by flying a helicopter whose AI gunner is completely dumb. These 'exits' are not visible in any way. Details on that are given by private message only.

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Ah, Cold War Crisis campaign, so clunky and a bit silly, and yet so absolutely f****g *********** ** ***** ** **** awesome :hyper:
Huge thanks for this :thumbs-up:

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@W0lle

 

Might I suggest something? Can you add sidearms for tank/vehicle crews? Especially US ones as they have holsters with their vests.

 

Anyway, CWC campaign is great fun! Congrats!

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Another week, another Update:

FIXED : Covered SSh-68 helmets provided no protection
CHNGD : Replaced cwr3 civilian clothes with CUP ones as they served no real purpose
CHNGD : Guba is now unarmed by default
FIXED : Several rpt warnings eliminated
ADDED : Colonel Guba, required for the Resistance Campaign
FIXED : M113A1 geometry fixed
FIXED : Misnamed selections on T-64 and T-72 models fixed

 

@Damian90
Added to the list of stuff to do 🙂

 

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2 hours ago, W0lle said:

ADDED : Colonel Guba, required for the Resistance Campaign

 

Me during every "milk run" mission to enemy bases:

 

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Finally got some time to go through latest updates - it's all mind-blowing, especially the British forces by Stagler! And the campaign, amazing! Congratulations!

1 hour ago, W0lle said:

ADDED : Colonel Guba, required for the Resistance Campaign

On the topic of Guba, I noticed the unarmed variant with Gorka jacket ("cwr3_o_officer_guba") is also called "Colonel Guba" in the editor.

 

Some bugs I noticed in CWC (have only played through first "serious" mission, Morton assault):
1. Armstrong seems to have someone's else face in the very first cutscene, later it gets back to normal
2. The civilian observing US copters approaching Everon is wearing 2035 thermo-active undies.

3. One of the soldiers is aiming at Berghoff during the briefing before assault on Morton.

4. During assault there's no tank support.

5. Assault ended succesfuly even though there were still enemies defending the town (poor Berghoff and Fowley gave their lives to them).

 

Of course there are also big improvements over original, but I'm not spoiling anything!

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1) Armstrong is the guy standing, his face isn't shown in that scene. I added his identity anyway, just to be sure. The guy sitting in front of the boxes is Kozlowski, though it appears that he is Armstrong. That's how it was in OFP. I have switched their characters now.

2) Could be there are more 'underwear guys around' caused by the last Mod update. Please report them and I get them some new clothes asap.

3) Well yeah. Guess he has enough of him pushing people around.

4) There was never tank support, they only came when the town was secured. You don't want the AI tanks rushing into Morton, killing half of Bravo squad.

5) Yes. You can either end the mission with 2 guys left, or let the player run in circles, looking for the lone survivor hiding in the grass beyond a house.

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@W0lle Love everything you have done for the Arma series, so glad you decided to bring Operation Flashpoint to Arma 3.

Bohemia should sign you up for next DLC 😉 

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On 6/28/2021 at 1:20 PM, W0lle said:

ADDED : Colonel Guba, required for the Resistance Campaign

 

Wait theres a converted Resistance campaign ??

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No, not yet. But he's a requirement for it. 🙂

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Update Friday 🙂
 

Mod
ADDED : CJ5 Jeeps in Militia and Policie variants
ADDED : Editor placeable maps of the OFP/CWA terrains
ADDED : UAZ-452 in Militia and Policie variants
ADDED : VDV textures for BTR-60 and UAZ-469
CHNGD : Removed the low grass addon which caused an unwanted dependency
CHNGD : US Pilots have a M1911 in their holster
CHNGD : US Weapons use red instead of white tracer rounds
FIXED : Dead M151 gunner was not ejected from vehicle
FIXED : Gen. Guba is now really Gen. Guba - and Col. Guba is Col. Guba


Cold War Crisis
Note : Please report if you see any civilians standing/running around in underwear. Include mission name.
CHNGD : 'Turning the tide' ended a bit too early
CHNGD : Better instructions and markers in 'Tank Training'.
CHNGD : First intro scene : Armstrong is Kozlowksi, Kozlowksi is Armstrong
CHNGD : It's no more possible to escape from the checkpoint with the truck in 'Undercover'
CHNGD : Minor tweaks based on player feedback
FIXED : Player has night vision in 'Night Patrol' as in the original. Thanks Leon.

Edited by W0lle
Tracers were actually replaced with red ones, not white
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Hey @W0lle and team

 

Great job porting the old campaign through to A3 - seriously impressive work!

 

I've made it through to Escape from Prison. I'm having trouble with 

Spoiler

the officer who collects me and takes me for a ride in his UAZ


His subtitles/closed captions flash up on screen for all of a single frame. To compound matters the only Russian I ever learnt was to do with drinking and washing dishes. I have no idea what he said/told me to do. 

Spoiler

then he and his pals shoot me. Tried standing still, running away same outcome.

 

Could you have a look into making the translation stay up a little longer?

 

Many thanks

 

Jim

EDIT: 
Poking about in the 33_escape.cain folder I found the stringtable.xml file. Nothing useful there - I'll keep trying some different methods

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 Figured out a way to escape and evade, but the subtitles for 
 

Spoiler

... after a few hours you pass the mountains in the central part of Kolgujev. You feel pretty cold and hungry, but hopefully you can find some U.S. troops in the Southernmost part of the island

Spoiler

(nabbed from missions\33_escape.cain\stringtable.xml)

 

again flash up and disappear too quickly to read. 

Also the pilot model changed to Byrr in the cut scene at the gate and flag.

Keep up the good work! Looking forward to your port of Arma 2 Campaign next! 😉

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20 hours ago, seacaptainjim said:

 Figured out a way to escape and evade, but the subtitles for 
 

  Reveal hidden contents

... after a few hours you pass the mountains in the central part of Kolgujev. You feel pretty cold and hungry, but hopefully you can find some U.S. troops in the Southernmost part of the island

  Reveal hidden contents

(nabbed from missions\33_escape.cain\stringtable.xml)

 

again flash up and disappear too quickly to read. 

Also the pilot model changed to Byrr in the cut scene at the gate and flag.

Keep up the good work! Looking forward to your port of Arma 2 Campaign next! 😉

 

I started with Arma 2 and played the campaign in COOP. It was incredibly buggy but very immersive and lots of fun.

 

Probably the best campaign I've ever played on any game period.

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On 7/2/2021 at 3:56 PM, W0lle said:

Cold War Crisis
Note : Please report if you see any civilians standing/running around in underwear. Include mission name.

 

Two undressed characters found in cut scenes: 
 

Man sat at table in pub talking then James Gastovski in Pegasus Air Office/Hanger

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Another week, another update:

 

Mod

ADDED : C-130E Cargo
ADDED : T-55AMV

ADDED : Even more Soviet uniforms, gear and textures
CHNGD : M939 Empty is renamed to 'M939 Cargo' and now is ViV compatible
CHNGD : Renamed 'Antonov An-2' to just 'An-2'
FIXED : FIA AT Specialist (AT-4) had no magazine for the launcher

 

CWC Campaign

FIXED : Minor Stringtable issues
FIXED : M113 Ambulance position in 'Guardian'
FIXED : Men sitting around in underwear

 

VDV/VMF/UK Expansions

CHNGD : Uniform texture updates (VDV/VMF)
ADDED : A selection of Vehicles and textures (VDV/VMF)

FXIED : Small issues with armored vehicles (UK)

Edited by W0lle
Changelog for Expansions added
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@W0lle

 

It seems that M1/M1A1 tanks do not have coax MG ammo. There might be more of such problems due to changes in CUP. Perhaps it's worth to consider replacing old CUP Abrams models with new ones sooner due to these problems?

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@Damian90

 

Are you sure it's not something wrong with your CUP/CWR installation? Not only CWR3 M1A1 uses the same model as CUP one (albeit with different textures, but that's a plus), both variants of the CWR Abrams have twice more ammo for coax M240 than CUP version (two 1200 rnd mags against CUP single 1200 rnd mag).

 

(Quite obviously CWR M1 uses it's own model due to being a different variant that CUP doesn't have, but model has nothing to do with ammo/weapon config anyway)

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On 8/2/2021 at 6:52 PM, krzychuzokecia said:

@Damian90

 

Are you sure it's not something wrong with your CUP/CWR installation? Not only CWR3 M1A1 uses the same model as CUP one (albeit with different textures, but that's a plus), both variants of the CWR Abrams have twice more ammo for coax M240 than CUP version (two 1200 rnd mags against CUP single 1200 rnd mag).

 

(Quite obviously CWR M1 uses it's own model due to being a different variant that CUP doesn't have, but model has nothing to do with ammo/weapon config anyway)

 

Yes I am certain. Problem most likely is the same as in CUP some time ago. It's problem with used coax and coax ammunition config entries.

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